Some of you people are jumping on the drivers-bandwagon without thinking. It is like a knee-jerk response or something. Why don't you look at the Voodoo5 5500 scores posted in various benchmarks (like the one from Anandtech as an example)? Then double the score that the Voodoo5 5500 provides at 1600x1200x32. Why double? The 6000 has twice the fill rate and bandwidth. So double the scores. Twice means double. 2 == double. This should not be too hard to understand. You will find that when you double the scores, it comes almost exactly to what the VE's result at 1600x1200x32. Duh! What were you people expecting anyway?
Oh, obviously, they didn't use any "HSR" settings.
And other things to look at:
1) the 16-bit scores (non-FSAA) is limited by the CPU. That is why they are not blazing fast. Should this surprise anyone? The 5500 was already limited by the CPU on such a machine.
2) it appears that the reviewer had high-quality sound enabled. If so, then it will drop the score. On a 800Mhz machine, 100 FPS at CPU-limited conditions is not out of the question. But it is more than 10 FPS slower indicating that something is using up the CPU. Perhaps it is because the sound is on.
3) the 16-bit scores (FSAA) does not follow the pattern for 4X FSAA at 1280x1024 and 2X,4X FSAA at 1600x1200. It is unclear if this is because the drivers are bad or because having sound on screwed the results. Considering the resolution, I'm guessing the problem is because the card has 4 chips needing to be fed data (i.e. the same data is copied four times), the AGP is effectively operating at AGP 1X instead of AGP 4X. 32-bit scores are okay simply because that is bandwidth-limited--the card's memory is the bottleneck. In 16-bit, something else is the bottleneck. At such high fill rate, we begin to see the limitation of AGP 1X. Maybe. Anyone else has a guess as to why the 16-bit FSAA scores at high resolution is not following the expected pattern?