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Pidgin for MAC OSX?

artemicion

Golden Member
Hey, sorry for the newbish question, but I was wondering how one compiles code in Mac OSX.

I really like Pidgin (www.pidgin.im) for Windows (it's a consolidated IM client compatible with a number of different IM protocols, namely AIM and GoogleTalk). I'd like to have it on my Mac. I'm new to Macs, so I'm still learning how to get around.

Anyways, they don't offer the program for Mac OSX, but they do offer the source code, so I was wondering if there was an easy way to compile it on my Mac so I could have Pidgin on my Mac.

Or alternatively, I suppose, I was wondering if there were any other cool consolidated IM clients for Mac, I'd like something that can do multiple AIM clients simultaneously, as well as GoogleTalk and MSN Messenger.

Thanks!
 
Totally not the answer to your question at all, but Adium is by far a superior IM client for the Mac. People only use Pidgin when they can't have Adium.
 
Yeah, adium is a lot better than Pidgin, and the only reason I use Pidgin on my PC is because I can't run Adium on the PC. Adium is an awesome client
 
i love adium. the only problem i have is that you can't hide new messages like pidgin and like proteus (which sucks compared to adium). otherwise, it's the bomb.
 
Originally posted by: fisher
i love adium. the only problem i have is that you can't hide new messages like pidgin and like proteus (which sucks compared to adium). otherwise, it's the bomb.

Have you looked for an Adium plugin that does this?
 
Originally posted by: OSx86
Originally posted by: fisher
i love adium. the only problem i have is that you can't hide new messages like pidgin and like proteus (which sucks compared to adium). otherwise, it's the bomb.

Have you looked for an Adium plugin that does this?

a few times.
 
Anyways, they don't offer the program for Mac OSX, but they do offer the source code, so I was wondering if there was an easy way to compile it on my Mac so I could have Pidgin on my Mac.

Being a X app you'll need an X server, all of the X development files plus any libraries that Pidgin uses like GTK and all of it's dependencies. Good luck with that.
 
Mac OS X comes with Xcode/gcc on the OS install disk. It does not install by default. so you'll have to add it. But that will give you the full gcc compiler and linker plus the Xcode IDE. I'm pretty sure its all available from the Apple dev site too (with registration).

That should be everything you need to build the source.
 
That should be everything you need to build the source.

Not unless it includes GTK too which would surprise me since Apple doesn't include anything on their system that uses GTK AFAIK.
 
Adium is Pidgin with a Cocoa interface (literally, it's an osx fork). Plus a few extras like otr encryption integrated without needing a plugin.
 
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