- Jan 12, 2004
- 11,078
- 11
- 81
This is probably a repost, but what the heck.
I read this over at HardOCP and figured some of you guys would find it interesting.
"Here is all of what NVIDIA PR had to say about the screenshots when they released them.
The following before-and-after images are from the CryEngine. Developer Crytek uses Shader Model 3.0 techniques (vs. 1.x shaders) to add more depth and realism to the scenes. Notice the more realistic look and feel when SM 3.0 is applied to the bricks and stones that make up the staircase. In the scene featuring the Buddha, the full image comes to life with the use of SM 3.0, with the technique applied to multiple objects."
- Here is the article on PS 3.0
- I found This comparison the most interesting.
WOW! I use to have an Ti4200. Then I picked up the 9700 PRO and am *loving* it! I'm wondering if the 6800 is going to get my money this round. I'm really looking foward to ATI's unveiling of their new technology so I can properly compair. My money will go to the better tech, no doubt.
I read this over at HardOCP and figured some of you guys would find it interesting.
"Here is all of what NVIDIA PR had to say about the screenshots when they released them.
The following before-and-after images are from the CryEngine. Developer Crytek uses Shader Model 3.0 techniques (vs. 1.x shaders) to add more depth and realism to the scenes. Notice the more realistic look and feel when SM 3.0 is applied to the bricks and stones that make up the staircase. In the scene featuring the Buddha, the full image comes to life with the use of SM 3.0, with the technique applied to multiple objects."
- Here is the article on PS 3.0
- I found This comparison the most interesting.
WOW! I use to have an Ti4200. Then I picked up the 9700 PRO and am *loving* it! I'm wondering if the 6800 is going to get my money this round. I'm really looking foward to ATI's unveiling of their new technology so I can properly compair. My money will go to the better tech, no doubt.