I can't believe some folks are reporting that the Physx card is dead. This is simply not true. NVidia is continuing to license the techonolgy to Asus and BFG and they are still making Physx cards. They may stop making the card in the future as demand dictates but for now they are just holding onto the company and researching ways they can leverage the Physx technology into graphics cards.
Yes the Physx card when released was extremely expensive. New tech always is. I bought a Physx card this winter for 100 dollars and I consider it money well spent. When sound cards first came out they cost hundreds of dollars. How many people will spend lots of money on copper heatsinks and water blocks just to get a little more performance out of their CPU? Yes, the PhysX hardware is still enthusiast-only, but so are the X-Fi cards and high end video cards like the GeForce 9800x2, or SLI in general... and yet people buy them and it pushes technology for everybody.
Yes, most of the physics effects in games are incremental rather than revolutionary (more metal gibs in explosions in MOH Airborne or Ghost Recon Advanced Warfighter, a few cool levels for UT3 for download), but there are some nice games like Warmonger or Cell Factor that demonstrate the capabilities of this card- blow holes in walls, rip up cloth, lots of dust and particles in the air ( Just FWIW I don't have an ancient PC, either. I've got an Intel Core 2 Duo e6400, and the physics processor is still faster than dual cores in Cellfactor). Even in the unimpressive games, there are performance benefits to having a Physx card. Despite what the naysayers claim, the Physx drivers at this point are mature and games actually run faster with PhysX acceleration than without. Even a game like Unreal Tournament 3 runs faster, even on the levels that have few, if any real advance physics effects.
So, if you are sitting on the fence, and you don't mind paying 80-100 bucks to play a few games and get a few more FPS and some metal gibs, by all means, go and order a PhysX card. You won't regret. The future of the PhysX API looks well secured and I'm sure many more games in the future wil support it. Just stop it with the sour grapes nonsense.
Yes the Physx card when released was extremely expensive. New tech always is. I bought a Physx card this winter for 100 dollars and I consider it money well spent. When sound cards first came out they cost hundreds of dollars. How many people will spend lots of money on copper heatsinks and water blocks just to get a little more performance out of their CPU? Yes, the PhysX hardware is still enthusiast-only, but so are the X-Fi cards and high end video cards like the GeForce 9800x2, or SLI in general... and yet people buy them and it pushes technology for everybody.
Yes, most of the physics effects in games are incremental rather than revolutionary (more metal gibs in explosions in MOH Airborne or Ghost Recon Advanced Warfighter, a few cool levels for UT3 for download), but there are some nice games like Warmonger or Cell Factor that demonstrate the capabilities of this card- blow holes in walls, rip up cloth, lots of dust and particles in the air ( Just FWIW I don't have an ancient PC, either. I've got an Intel Core 2 Duo e6400, and the physics processor is still faster than dual cores in Cellfactor). Even in the unimpressive games, there are performance benefits to having a Physx card. Despite what the naysayers claim, the Physx drivers at this point are mature and games actually run faster with PhysX acceleration than without. Even a game like Unreal Tournament 3 runs faster, even on the levels that have few, if any real advance physics effects.
So, if you are sitting on the fence, and you don't mind paying 80-100 bucks to play a few games and get a few more FPS and some metal gibs, by all means, go and order a PhysX card. You won't regret. The future of the PhysX API looks well secured and I'm sure many more games in the future wil support it. Just stop it with the sour grapes nonsense.