- Mar 21, 2004
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Reviews are starting to leak out about the nearly complete physx on cuda. Which will allow every DX10 capable nvidia card (geforce 8 and above) to render physx thanks to its ability to run C code on its shaders.
Nvidia imitated the nehalem physics test that intel ran at IDF... nehalem was rendering 50000-60000 particles at 15-16fps. a 9600GT with physx cuda was able to get 300fps, and the G200 should get 600fps doing that. Sounds very promising. More over, with the widespread expected support (millions of users who own nvidia cards of 8 and 9th gen) there are now supposedly over 180 games in development with physx support.
This begs an interesting question. What will this do to vram requirements, and to a lesser extent, the card's bandwidth.
Will we now see PCIEv1 cards with too little ram choke? will 512MB be too little ram and the "suckers" who paid for 1GB ram cards find their cards blazing?
This could explain why nvidia why beefing up the shaders beyond what was reasonably needed.
Anyone else got any insights into this matter that I haven't thought of and wants to share them?
Nvidia imitated the nehalem physics test that intel ran at IDF... nehalem was rendering 50000-60000 particles at 15-16fps. a 9600GT with physx cuda was able to get 300fps, and the G200 should get 600fps doing that. Sounds very promising. More over, with the widespread expected support (millions of users who own nvidia cards of 8 and 9th gen) there are now supposedly over 180 games in development with physx support.
This begs an interesting question. What will this do to vram requirements, and to a lesser extent, the card's bandwidth.
Will we now see PCIEv1 cards with too little ram choke? will 512MB be too little ram and the "suckers" who paid for 1GB ram cards find their cards blazing?
This could explain why nvidia why beefing up the shaders beyond what was reasonably needed.
Anyone else got any insights into this matter that I haven't thought of and wants to share them?