- Jun 4, 2004
- 17,527
- 15,579
- 146
At work we've got issues calculating shadows that fall across the solar arrays for the International Space Station. Those calculations are part of the analysis done to predict power generation from the solar cells. Each run takes several hours basically because the certified tools were all written in the late eighties
So.......
Could the D3 engine (or others) be used to perform real time shadow and lighting across the solar arrays, if it was provided with a 3d model of the station along with the appropriate data on sun/earth positions.
Basically I'm asking whether any current engine actually calculates real lighting and shadows or are they all approximations? If a current engine does this could it be done on a GPU in real time?
So.......
Could the D3 engine (or others) be used to perform real time shadow and lighting across the solar arrays, if it was provided with a 3d model of the station along with the appropriate data on sun/earth positions.
Basically I'm asking whether any current engine actually calculates real lighting and shadows or are they all approximations? If a current engine does this could it be done on a GPU in real time?