Pandora's Box
Senior member
- Apr 26, 2011
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Seen over 11GB of RAM used while playing GTA V. Smooth as butter for me as I have 32GB
this game caches vram like no tomorrow and that could maybe explain why usage is so high cause its using virtual memory.
Some 8 vs 16gb benchmarks would make for a interesting comparison.
2is, do the OC Scanner 3GB test. My currently 8GB system memory are pretty much NEVER even remotely used up, maybe 2GB max. Logic says that the OC Scanner 3GB+ test should NOT use up system memory. So why does it create a 8GB pagefile? From a certain point of view, this 8GB pagefile doesn't even make sense.
"Windows isn't going to start paging out to your drive just because your VRAM is saturated."
Yes but this is exactly what we see! The question is whether it's Windows or NV drivers. Allocate 3.5 something Vram and you will see the pagefile on 8GB systems.
Yes but this is exactly what we see! The question is whether it's Windows or NV drivers. Allocate 3.5 something Vram and you will see the pagefile on 8GB systems.
I also have the same issue. Didn't think about switching to directinput. I will try this when I get home. Thank you sir! :thumbsup:The stutter i experienced in GTA V was fixed by switching from raw mouse input to directinput. i realized it was mouse related when i plugged in my controller and motion was silky smooth.
For the resolution posted in your sig?How much vram are you using?Some time maybe if you got a chance maybe try max out 1080p no msaa and the same for 768p.Would be nice.:thumbsup:
768p for me peaks at near 9200mb,checking task manager i see the game officially using only 2.5gb of ram but i am guessing like some have speculated this game caches vram like no tomorrow and that could maybe explain why usage is so high cause its using virtual memory.
Some 8 vs 16gb benchmarks would make for a interesting comparison.
Just over 5GB of VRAM usage at 3440x1440. Max in game settings with 2xMSAA and TXAA enabled. Vegetation setting set to Very High and Shadows are on Nvidia shadows. I also have MFAA enabled in the NVidia control panel.
Not bad at all.It just appears the game uses large amounts of system memory cause it wants too or needs to.
Guessing with your 32gb of ram you don't need a pagefile do you?Maybe it seems odd to 8gb users but perhaps this is one of the newest titles that actually really need 16gb of ram for the best experience possible.I know in-game my hd light is flickering non-stop especially once i peak closer to 8gb of usage.
Maybe still it could be memory leak related and possibly fixed or we could deal with it however we want.I find it all interesting either way.
So either msi afterburner is reading it wrong (doubtful as I also used meminfo, and it reported the same usage), or windows doesn't really disable the page file when you turn it off.
I agree with your first statement. I currently have 2x4GB DDR3-1600 in both of my G3258 rigs, which have H81 boards with two DIMM slots. I bought some Z97 + G3258 combo deals for $100 ea, which have four DIMM slots.
The biggest question is, if I should go with an addition 2x4GB, to max out at 4x4GB, which is also the max of Win7 HP 64-bit that I currently have installed, or whether it would be worth it to spend the extra for 4x8GB, and Win7 Pro 64-bit. Especially considering how close we are to mainstream DDR4 and Win10.
I had the same experience after disabling the page file on my rig. Played GTA, still seeing usage.Just turned on Page file monitoring in afterburner. 14GB page file used with 9GB RAM usage. This wasn't after a fresh restart of my system, just loaded GTA V up for 5 minutes, drove around for a while.
Going to try turning the page file off and re-testing.
Edit: Turning the page file off doesn't seem to do anything, game still used the page file.
I set it to 3GB max page file and the game used 12.7GB of a page file, with 7.8GB ram usage.
So either msi afterburner is reading it wrong (doubtful as I also used meminfo, and it reported the same usage), or windows doesn't really disable the page file when you turn it off.