People who experience stutters, in GTA V or any other games

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flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Guys,

before I write some lengthy thing....you can do a test and report. (I can't because my GTX 970 is in RMA and my other 8GB is just ordered today :)

* Load up EVGA OC Scanner and do the 3GB furry something test, using 8GB of system ram

* Load up the EVGA OC Scanner and do the 3GB furry something test with 16GB system ram

Is there a difference in FPS? (Most importantly, are there stutters that can be measured w/ Afterburner [frametime] that are not apparent with 16GB of system memory?

You can do the test easily. As said I can't test right now but I wouldn't be surprised if there is a difference. But of course this is only a synthetic test.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Seen over 11GB of RAM used while playing GTA V. Smooth as butter for me as I have 32GB

For the resolution posted in your sig?How much vram are you using?Some time maybe if you got a chance maybe try max out 1080p no msaa and the same for 768p.Would be nice.:thumbsup:

768p for me peaks at near 9200mb,checking task manager i see the game officially using only 2.5gb of ram but i am guessing like some have speculated this game caches vram like no tomorrow and that could maybe explain why usage is so high cause its using virtual memory.

Some 8 vs 16gb benchmarks would make for a interesting comparison.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
stutter in GTA V can be cured by resetting VSync when the game starts to stutter

go to settings, disable vsync, apply setting

then reenable vsync, and apply setting

game should smooth out for the rest of your session
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
this game caches vram like no tomorrow and that could maybe explain why usage is so high cause its using virtual memory.

Some 8 vs 16gb benchmarks would make for a interesting comparison.

This is exactly the point!

PS. I simply don't know whether "the game" caches vram (or whatever other resources) or whether this has to do how Nvidia drivers do memory management. As mentioned before, it is known that on 8GB systems there may come a point when Vram is pretty much used up where a 8GB pagefile is created.
I don't know WHAT is cached out and also don't know whether this data on the 8GB pagefile then is actually read/written to while gaming. Someone would have to test this. All I know is that it doesn't happen with 16GB of memory.
*
Another, INTERESTING but mere speculation from Geforce forum: Some people are claiming that running their memory at 1600 rather than 1866 or higher "solves stutters". I don't believe this one bit but might also look into this if I have time.
PS. I myself never have/had stutters whatsoever but then I only played BF4
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
VRAM being used up shouldn't cause page outs. It's only after your SYSTEM ram is getting over utilized that windows starts paging out. Why not simply look at your task manager memory usage? If you start approaching around >80% of your RAM being used then there's a good chance windows is paging out to your HDD/SSD. Windows isn't going to start paging out to your drive just because your VRAM is saturated.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
2is, do the OC Scanner 3GB test. My currently 8GB system memory are pretty much NEVER even remotely used up, maybe 2GB max. Logic says that the OC Scanner 3GB+ test should NOT use up system memory. So why does it create a 8GB pagefile? From a certain point of view, this 8GB pagefile doesn't even make sense.

"Windows isn't going to start paging out to your drive just because your VRAM is saturated."

Yes but this is exactly what we see! The question is whether it's Windows or NV drivers. Allocate 3.5 something Vram and you will see the pagefile on 8GB systems.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
2is, do the OC Scanner 3GB test. My currently 8GB system memory are pretty much NEVER even remotely used up, maybe 2GB max. Logic says that the OC Scanner 3GB+ test should NOT use up system memory. So why does it create a 8GB pagefile? From a certain point of view, this 8GB pagefile doesn't even make sense.

"Windows isn't going to start paging out to your drive just because your VRAM is saturated."

Yes but this is exactly what we see! The question is whether it's Windows or NV drivers. Allocate 3.5 something Vram and you will see the pagefile on 8GB systems.

I ran the 3GB test. Before running the test my pagefile.sys was at 2.37GB. Ran the test, the size was unchanged. My RAM usage went from 4.3GB to 5.7GB.

I also ran the 2GB test. Results were identical, including the RAM usage going to 5.7GB

I then ran the 1GB test. Pagefile was unchanged again, and RAM usage peaked at a lower 4.8GB.

It's also important to note that having a page file is not the same as using a page file. My drive activity was at 0% for all the runs. Also, EVERY program that runs on your machine uses system ram.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Yes but this is exactly what we see! The question is whether it's Windows or NV drivers. Allocate 3.5 something Vram and you will see the pagefile on 8GB systems.

This right here,even with low settings overall system and virtual i was hitting 10gb tonight.Never seen it that high but it went there a couple times even after closing the game and reopening it.No matter the settings,i simply would hit 10gb.The 16gb users may be on to something.

Actual physical usage peaks at 7gb,the game itself about 5.4gb for the exe.Settings that even use less then 2gb of ram apparently have to be caching vram cause usage is still hitting 3gb at least according to OSD.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
2is, different stuff might be going on with 680s. Who knows, maybe the test doesn't even allocate (or try to allocate) 3GB of Vmem for you. The other factor playing a role here what Windows someone has.
 
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Whitestar127

Senior member
Dec 2, 2011
397
24
81
The stutter i experienced in GTA V was fixed by switching from raw mouse input to directinput. i realized it was mouse related when i plugged in my controller and motion was silky smooth.
I also have the same issue. Didn't think about switching to directinput. I will try this when I get home. Thank you sir! :thumbsup:

Note to others: This stuttering happens first and foremost when pressing one of the movement keys and moving the mouse at the same time. Just moving the mouse on its own is most of the time (but not always) butter smooth. But when for instance strafing left and moving head right at the same time it produces stutter. The stutter looks like fps stutter, i.e. the kind of stutter you get when the fps goes from above 60 to 40-ish and below.
 

Pandora's Box

Senior member
Apr 26, 2011
428
151
116
For the resolution posted in your sig?How much vram are you using?Some time maybe if you got a chance maybe try max out 1080p no msaa and the same for 768p.Would be nice.:thumbsup:

768p for me peaks at near 9200mb,checking task manager i see the game officially using only 2.5gb of ram but i am guessing like some have speculated this game caches vram like no tomorrow and that could maybe explain why usage is so high cause its using virtual memory.

Some 8 vs 16gb benchmarks would make for a interesting comparison.

Just over 5GB of VRAM usage at 3440x1440. Max in game settings with 2xMSAA and TXAA enabled. Vegetation setting set to Very High and Shadows are on Nvidia shadows. I also have MFAA enabled in the NVidia control panel.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Just over 5GB of VRAM usage at 3440x1440. Max in game settings with 2xMSAA and TXAA enabled. Vegetation setting set to Very High and Shadows are on Nvidia shadows. I also have MFAA enabled in the NVidia control panel.

Not bad at all.It just appears the game uses large amounts of system memory cause it wants too or needs to.

Guessing with your 32gb of ram you don't need a pagefile do you?Maybe it seems odd to 8gb users but perhaps this is one of the newest titles that actually really need 16gb of ram for the best experience possible.I know in-game my hd light is flickering non-stop especially once i peak closer to 8gb of usage.

Maybe still it could be memory leak related and possibly fixed or we could deal with it however we want.I find it all interesting either way.
 

Pandora's Box

Senior member
Apr 26, 2011
428
151
116
Not bad at all.It just appears the game uses large amounts of system memory cause it wants too or needs to.

Guessing with your 32gb of ram you don't need a pagefile do you?Maybe it seems odd to 8gb users but perhaps this is one of the newest titles that actually really need 16gb of ram for the best experience possible.I know in-game my hd light is flickering non-stop especially once i peak closer to 8gb of usage.

Maybe still it could be memory leak related and possibly fixed or we could deal with it however we want.I find it all interesting either way.


Just turned on Page file monitoring in afterburner. 14GB page file used with 9GB RAM usage. This wasn't after a fresh restart of my system, just loaded GTA V up for 5 minutes, drove around for a while.

Going to try turning the page file off and re-testing.

Edit: Turning the page file off doesn't seem to do anything, game still used the page file.

I set it to 3GB max page file and the game used 12.7GB of a page file, with 7.8GB ram usage.

So either msi afterburner is reading it wrong (doubtful as I also used meminfo, and it reported the same usage), or windows doesn't really disable the page file when you turn it off.
 
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SlowSpyder

Lifer
Jan 12, 2005
17,305
1,002
126
I have 16GB, I noticed odd pauses during the title sequence. In game is fine, though. No issues.
 

Deders

Platinum Member
Oct 14, 2012
2,401
1
91
So either msi afterburner is reading it wrong (doubtful as I also used meminfo, and it reported the same usage), or windows doesn't really disable the page file when you turn it off.

I stopped using the Page file reading in afterburner for this very reason. It was either wildly inaccurate or it was measuring how much space is allocated to the page file, not the actual pagefile usage. Therefore it's pretty much meaningless to me.
 

Majcric

Golden Member
May 3, 2011
1,409
65
91
I'm running 8gb here and I don't have enough stuttering worth talking about. Honestly I don't remember any.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
I agree with your first statement. I currently have 2x4GB DDR3-1600 in both of my G3258 rigs, which have H81 boards with two DIMM slots. I bought some Z97 + G3258 combo deals for $100 ea, which have four DIMM slots.

The biggest question is, if I should go with an addition 2x4GB, to max out at 4x4GB, which is also the max of Win7 HP 64-bit that I currently have installed, or whether it would be worth it to spend the extra for 4x8GB, and Win7 Pro 64-bit. Especially considering how close we are to mainstream DDR4 and Win10.

4x8GB with 8.1. You are set for 10.
 

Dream Operator

Senior member
Jan 31, 2005
344
0
76
Just turned on Page file monitoring in afterburner. 14GB page file used with 9GB RAM usage. This wasn't after a fresh restart of my system, just loaded GTA V up for 5 minutes, drove around for a while.

Going to try turning the page file off and re-testing.

Edit: Turning the page file off doesn't seem to do anything, game still used the page file.

I set it to 3GB max page file and the game used 12.7GB of a page file, with 7.8GB ram usage.

So either msi afterburner is reading it wrong (doubtful as I also used meminfo, and it reported the same usage), or windows doesn't really disable the page file when you turn it off.
I had the same experience after disabling the page file on my rig. Played GTA, still seeing usage.