- Apr 20, 2008
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This is something a LOT of people are asking. Usually we said they sucked a couple years ago because games were single threaded and that HT didnt do anything.
Well, games can use that second core pretty well now. Looking on AT reviews of the P4 3.06ghz HT, it saw an approximate 10% gain above the gain created by the clock speed. Since most games use two threads well, does a P4 seem like a decent choice for low end gaming again?
Anand:
http://www.anandtech.com/show/1031/22
Well, games can use that second core pretty well now. Looking on AT reviews of the P4 3.06ghz HT, it saw an approximate 10% gain above the gain created by the clock speed. Since most games use two threads well, does a P4 seem like a decent choice for low end gaming again?
Anand:
Hyper-Threading in its current form is very much an infant technology, the potential for it is huge and it can grow into something much larger than what we see here today. It is impressive that we are able to see some serious performance gains in encoding and 3D rendering applications, as well as in isolated multitasking scenarios but the true benefit of Hyper-Threading comes much further down the road. With compiler optimizations and programmers developing with Hyper-Threading in mind, we'll see much more dramatic performance increases in the future.
Today, Hyper-Threading still comes at a fairly high cost as you have to purchase Intel's flagship Pentium 4 processor to get the technology. The beauty of it is that at < 5% die cost, Intel won't hesitate to migrate the technology across their entire line of CPUs. What will be interesting to see is whether or not the value Celeron line of processors gets the technology as well.
http://www.anandtech.com/show/1031/22
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