PCPER - Radeon Pro Duo Review

Bacon1

Diamond Member
Feb 14, 2016
3,430
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Interesting, glad they did some pro tool testing and not just games.

Did they mention if it was open air or closed case testing though? That makes a huge difference between air 980 TI / Nano vs WCing. Also what were the clocks on the 980 TIs?
 

positivedoppler

Golden Member
Apr 30, 2012
1,145
237
116
"crossfire lags behind sli"
I'm no video card expert but that's the opposite of what I've read on this forum.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
Nobody willing to test DX-12, that could change after pascal arrives.
 

IllogicalGlory

Senior member
Mar 8, 2013
934
346
136
SLI is actually looking pretty great in that review. It's always right there with the single Fury X in terms of frametime consistency and actually beat it in one game.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
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Nobody willing to test DX-12, that could change after pascal arrives.

The only game that supports DX12 CFX (Required for this card to perform well) is Ashes of the Singularity.

Hopefully more engines start going for DX12 only, or at least as more than just an after thought and we get some better performing games that support cross-vendor GPUs.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
The only game that supports DX12 CFX (Required for this card to perform well) is Ashes of the Singularity.

Hopefully more engines start going for DX12 only, or at least as more than just an after thought and we get some better performing games that support cross-vendor GPUs.

This is only for DX-11 ??

http://support.amd.com/en-us/kb-articles/Pages/AMD_Radeon_Software_Crimson_Edition_16.3.1.aspx

Catalyst 16.3.1

Updated Crossfire Profiles available for:

    • Hitman™

Edit: my bad it was not with CF.
 
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BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Nobody willing to test DX-12, that could change after pascal arrives.
How would that help a multi-GPU card like the Duo? DX12 multi-GPU is done entirely on the game side. The driver doesn't (and can't) heavy-lift there.

I wouldn't be surprised if the number of DX12 multi-GPU games will be less than the number of PhysX games.

As for single GPU DX12 in general, so far it's been extremely flaky. DX11 often comes out better and is more stable, especially with nVidia.

This is especially true when new hardware comes out and game developers stop patching the DX12 paths. We already saw this with the failure that was Mantle, and that supported a game count that could be counted on one hand.

Yes.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
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How would that help a multi-GPU card like the Duo? DX12 multi-GPU is done entirely on the game side. The driver doesn't (and can't) heavy-lift there.

I wouldn't be surprised if the number of DX12 multi-GPU games will be less than the number of PhysX games.

As for single GPU DX12 in general, so far it's been extremely flaky. DX11 often comes out better and is more stable, especially with nVidia.

This is especially true when new hardware comes out and game developers stop patching the DX12 paths. We already saw this with the failure that was Mantle, and that supported a game count that could be counted on one hand.


Yes.

It will just take time for engines to be designed around DX12, at which point they can work on MGPU support. Thats one of the reasons AMD launched the Duo Pro, to get developers using and supporting MGPU better.

Mantle wasn't a failure at all, it was the driving force behind DX12 and the code base of Vulkan, not to mention AMD still internally uses it for new programs like LiquidVR.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
It will just take time for engines to be designed around DX12, at which point they can work on MGPU support.
MGPU support for current GPUs? Sure, sure.

Except drivers don't black-box DX12, so developers are going to have keep updating their DX12 renderers for new hardware, otherwise performance will tank.

Good luck with that. Even Dice who championed Mantle didn't bother: http://www.hardocp.com/article/2015..._performance_video_card_review/4#.VySTq3lJmHs

Mantle now runs slower than DX11, and this is on architectures with slight changes. What chance does a brand new architecture have?

Mantle wasn't a failure at all, it was the driving force behind DX12 and the code base of Vulkan, not to mention AMD still internally uses it for new programs like LiquidVR.
Another $68 million loss: http://www.anandtech.com/show/10270...evenue-but-new-ip-licensing-agreement-reached

A company that posts consistent losses like AMD is a failure, no matter how "great" you think the products are.

The only light at the end of the tunnel is the Chinese licensing deal of which Mantle plays no part. I've been saying for months they need to be going down that path, not wasting resources on the likes of Mantle.
 

Adored

Senior member
Mar 24, 2016
256
1
16
How would that help a multi-GPU card like the Duo? DX12 multi-GPU is done entirely on the game side. The driver doesn't (and can't) heavy-lift there.

I wouldn't be surprised if the number of DX12 multi-GPU games will be less than the number of PhysX games.

As for single GPU DX12 in general, so far it's been extremely flaky. DX11 often comes out better and is more stable, especially with nVidia.

This is especially true when new hardware comes out and game developers stop patching the DX12 paths. We already saw this with the failure that was Mantle, and that supported a game count that could be counted on one hand.


Yes.

DX12 AFR is still done IHV side in drivers.
 

PhonakV30

Senior member
Oct 26, 2009
987
378
136
We have Hitman DX11 , why not ?
We have SW Battlefront, why not ?
We have Dirt Rally , why not ?
We have Ashes DX11,DX12 , why not ?
We have Dark Soul III, why not?
.
.
.
It's PcPer!
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
Really should have been mostly professional testing. Not couple tests and a slew of games already known to not run so great on AMD.