- Aug 14, 2000
- 22,709
- 3,003
- 126
Another data point for those interested: http://www.pcper.com/reviews/Graphics-Cards/AMD-Radeon-Pro-Duo-Review
You know what you're getting with pcpers but it'll be interesting to see what happens to the nano price when Polaris hits and how fast Polaris is vs nano.weren't those all gamesworks games?
Nobody willing to test DX-12, that could change after pascal arrives.
The only game that supports DX12 CFX (Required for this card to perform well) is Ashes of the Singularity.
Hopefully more engines start going for DX12 only, or at least as more than just an after thought and we get some better performing games that support cross-vendor GPUs.
Catalyst 16.3.1
Updated Crossfire Profiles available for:
- Hitman™
This is only for DX-11 ??
http://support.amd.com/en-us/kb-articles/Pages/AMD_Radeon_Software_Crimson_Edition_16.3.1.aspx
Edit: my bad it was not with CF.
How would that help a multi-GPU card like the Duo? DX12 multi-GPU is done entirely on the game side. The driver doesn't (and can't) heavy-lift there.Nobody willing to test DX-12, that could change after pascal arrives.
Yes.
How would that help a multi-GPU card like the Duo? DX12 multi-GPU is done entirely on the game side. The driver doesn't (and can't) heavy-lift there.
I wouldn't be surprised if the number of DX12 multi-GPU games will be less than the number of PhysX games.
As for single GPU DX12 in general, so far it's been extremely flaky. DX11 often comes out better and is more stable, especially with nVidia.
This is especially true when new hardware comes out and game developers stop patching the DX12 paths. We already saw this with the failure that was Mantle, and that supported a game count that could be counted on one hand.
Yes.
MGPU support for current GPUs? Sure, sure.It will just take time for engines to be designed around DX12, at which point they can work on MGPU support.
Another $68 million loss: http://www.anandtech.com/show/10270...evenue-but-new-ip-licensing-agreement-reachedMantle wasn't a failure at all, it was the driving force behind DX12 and the code base of Vulkan, not to mention AMD still internally uses it for new programs like LiquidVR.
How would that help a multi-GPU card like the Duo? DX12 multi-GPU is done entirely on the game side. The driver doesn't (and can't) heavy-lift there.
I wouldn't be surprised if the number of DX12 multi-GPU games will be less than the number of PhysX games.
As for single GPU DX12 in general, so far it's been extremely flaky. DX11 often comes out better and is more stable, especially with nVidia.
This is especially true when new hardware comes out and game developers stop patching the DX12 paths. We already saw this with the failure that was Mantle, and that supported a game count that could be counted on one hand.
Yes.