[PCGH]Radeon Vega Frontier Air Edition (+OC & UC): Beyond 3D Suite /MS DX11 SDK

PontiacGTX

Senior member
Oct 16, 2013
383
25
91
ALU
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Pixel/TexelFillrate
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Effective Bandwidth

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Polygon Throughput
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Source
 
May 11, 2008
22,499
1,467
126
In the case that the draw stream binner is not operational here yet...
This kind of reminds me of Kyro 2 back in the days, the first tile based renderer for the desktop pc market. It had far lower fill rates than the geforce 2 but it was able to keep up nicely.

The draw stream binner is different from the primitive shaders that needs to be coded for.
There is, i noticed not a lot of information on the draw stream binner from vega.
 

Elixer

Lifer
May 7, 2002
10,371
762
126
I am wondering if there is a config/profile that "enables" the lack of features?
That would mean that for each game, you would need a special profile that enables feature XY&Z?

*edit, after looking at https://www.youtube.com/watch?v=Y8tDaPLHxiE again, it seems that the games don't need to be rewritten or anything like that, if what they told Linus was true.
 
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