PC Perspective Interview with Dan Baker of Oxide

Bacon1

Diamond Member
Feb 14, 2016
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https://youtu.be/OQOsbxaBVnw

For his background info (from Oxide Website):

Dan Baker, partner has over a decade of experience in the game industry. Dan started his career at Microsoft, where he helped design the D3D9 standard while working as a key member of the original High Level Shading Language Team. Dan led the technical development of HLSL for D3D10, which is now an industry standard. While at Firaxis, Dan developed technology to bring Civilization V to market with the world’s first threaded D3D11 engine. Dan is an active member of the GAB (Graphics Advisory Board), has multiple industry-known publications, and has spoken and lectured at conferences such as SIGGRAPH, AFDS, GDC, and I3D.
 

Mahigan

Senior member
Aug 22, 2015
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Oxide pretty much did all of the leg work for a good DX12 engine. Since this knowledge is shared amongst developers, what they've been able to uncover will ensure better DX12 titles on the horizon.

I am really looking forward to how next Gen GPUs leverage DX12 and Vulkan :)
 

gorobei

Diamond Member
Jan 7, 2007
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the bit about vulkan enabling them to get rid of their dx11 path for win7 was pretty interesting. older systems would be able to get more use out of newer hardware without jumping to win10. with the drawcall freeup from mantle/vulkan/dx12 older cpu's could take advantage of newer gpu.
 
Feb 19, 2009
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the bit about vulkan enabling them to get rid of their dx11 path for win7 was pretty interesting. older systems would be able to get more use out of newer hardware without jumping to win10. with the drawcall freeup from mantle/vulkan/dx12 older cpu's could take advantage of newer gpu.

Yep, Vulkan needs to be pushed harder because it can unify PC gaming since we're not locked in with Win 10 specifically. It can also be extended to take advantage of future hardware.
 

thesmokingman

Platinum Member
May 6, 2010
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the bit about vulkan enabling them to get rid of their dx11 path for win7 was pretty interesting. older systems would be able to get more use out of newer hardware without jumping to win10. with the drawcall freeup from mantle/vulkan/dx12 older cpu's could take advantage of newer gpu.


Before Vulkan, Mantle was supposed to be OS agnostic, but MS didn't like that very much. Work out deal to use Mantle in DX so we has control!

http://www.phoronix.com/scan.php?page=news_item&px=MTUxMzY
 

PPB

Golden Member
Jul 5, 2013
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Vulkan support is also important as Zlatan said it is a more uarch agnostic API, so Kepler and Maxwell users wont be seen so left behind as DX12 era games will start to show us.