- Nov 30, 2012
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Nvdia and AMD both offer tools to select the optimal graphics settings for the games you own, and both do a fine job balancing quality and performance. They really work pretty well, but I just like doing things myself. It's the PC gamer way, right? We tinker on our own terms.
If you're new to graphics tuning, this guide will explain the major settings you need to know about, and without getting too technical, what they're doing. Understanding how it all works can help with troubleshooting, setting up the most gorgeous screenshots possible, or playing with tools like Durante's GeDoSaTo. And I think a basic knowledge of the technology in our games makes us better at appreciating and critiquing them.
We start with the fundamental concepts on this page. For the sections on anti-aliasing, anisotropic filtering, and post-processing that follow, I consulted with Nicholas Vining, Gaslamp Games' technical director and lead programmer, as well as Cryptic Sea designer/programmer Alex Austin. I also received input from Nvidia regarding my explanation of texture filtering. Keep in mind that graphics rendering is much more complex than presented here. I'm a technology enthusiast translating these systems into simple analogies, not an engineer writing a technical paper, so I'm leaving out major details of actual implementation.
http://www.pcgamer.com/pc-graphics-options-explained/#page-1
When I look at some of the comparison images I can hardly see a difference. I can see a difference in anti-aliasing and high dynamic range rendering however.