• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Path of Exile 2.0 - Discussion

Page 77 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Finally hit 60 on my Occultist Crit Arc Ci witch. Traps in Lab are a joke now... 🙂
I am really looking forward to getting this one up to high level and see how far I can take it with maps.
 
You could also sacrifice some ES and use Xirgil's Crank to run a dual 6L setup that abuses Wicked Ward insanely well.
 
Just unlocked the maps and tried my first map, a tier 1 jungle map 🙂. Took me 3 tries, I will finish Act 3 and maybe 4 before trying maps again. I did eventually clear the map and portalled out but is there no indication given that a map is complete? I checked and it says no remaining monsters but the portals to it are still there in the laboratory.
 
Just unlocked the maps and tried my first map, a tier 1 jungle map 🙂. Took me 3 tries, I will finish Act 3 and maybe 4 before trying maps again. I did eventually clear the map and portalled out but is there no indication given that a map is complete? I checked and it says no remaining monsters but the portals to it are still there in the laboratory.

Yeah, there is no notification it's "finished" other than remaining monsters. Also, you're far better off getting to act 4 and grinding dried lake than doing maps before like 77. The drops are better and since it is free to reset the area, you don't need to be super efficient. Just run to Voll, kill him and TP out.

Once you get the Atlas, you'll have an interface to show a map is "completed" a bit better, as it will count for your map drops.
 
🙂 Thanks. Not doing maps any time soon again, I was just wondering what they were so I tried one.

edit: a word
 
Last edited:
As much as discovery is a big part of PoE, going in blind can be incredibly punishing.

exilemods.com is a good resource for what (and at what item level) mods can roll on gear.
poe.trade is a indexed player shop search site
 
I'm actually going to disagree with the "farm dried lake to 77" bit. . . For your first character in a league, get the skill point in act 4 and then start running magic-quality low tier maps. You will need to fill out that part of the Atlas anyway, you might as well get xp for it.
 
Entering maps before then isn't worth it IMO. Losing out on some XP for the early maps while you build the Atlas is worth it and will be much smoother / less time consuming.
 
I'm actually going to disagree with the "farm dried lake to 77" bit. . . For your first character in a league, get the skill point in act 4 and then start running magic-quality low tier maps. You will need to fill out that part of the Atlas anyway, you might as well get xp for it.

There is no way anyone should be farming Dried lake until 77. I can understand farming to 70 +- especially if you gear is lacking but lower tier maps with safe mods are going to be better return for time spent overall.
 
There is no way anyone should be farming Dried lake until 77. I can understand farming to 70 +- especially if you gear is lacking but lower tier maps with safe mods are going to be better return for time spent overall.
Not even remotely close. T1 maps is going to be hardly any better in xp and loot AND way worse in efficiency. The routes are so sub optimal in most maps, you spend more time backtracking. In something like Dried Lake, you don't care about that, because it's free to reset. You rush to Voll and hope to get a Brittle Emperor (which is only like 30c in ESC, so maybe it's not worth it anymore). Hitting a more build finished level before mapping allows you to more efficiently navigate and scale up maps. The value of drops from level 67-72 or 73 is not going to drastically improve. Going into maps at a higher level means you can do harder (more beneficial) mods from the jump, getting more currency as you and. You're also not stuck (at least, at first) in having to go back down when you find a higher tier map because you're not high enough level to efficiently do it.

77 might be a bit high with the new XP formula and league mechanic making it easier to get decent rares, but if you're going into maps at 70, you're wasting a free t1 map with infinite farm for the sake of "maps".
 
Not even remotely close. T1 maps is going to be hardly any better in xp and loot AND way worse in efficiency. The routes are so sub optimal in most maps, you spend more time backtracking. In something like Dried Lake, you don't care about that, because it's free to reset. You rush to Voll and hope to get a Brittle Emperor (which is only like 30c in ESC, so maybe it's not worth it anymore). Hitting a more build finished level before mapping allows you to more efficiently navigate and scale up maps. The value of drops from level 67-72 or 73 is not going to drastically improve. Going into maps at a higher level means you can do harder (more beneficial) mods from the jump, getting more currency as you and. You're also not stuck (at least, at first) in having to go back down when you find a higher tier map because you're not high enough level to efficiently do it.

77 might be a bit high with the new XP formula and league mechanic making it easier to get decent rares, but if you're going into maps at 70, you're wasting a free t1 map with infinite farm for the sake of "maps".

I said overall, which entails working on the new map tree, higher quantity for drops and the ability to drop maps higher than tier 1.
Again I said +- on lvl 70, so maybe 70-72.
You are free to play the game how you see fit but everyone I group with maps from around 70 onwards.
 
Haven't played the last couple of days but have been checking the sales since I've been wanting the currency tab. Bought it earlier today and emptied out two tabs (mostly alteration orbs and scrolls lol)
 
Maps seem much easier to sustain with Atlas. I've been running yellows while I prepare for reds and each map I get at least 2 yellow. It's really nice.
 
Don't make the mistake I did: when you're ready to hit red maps, get as many different maps of the next tier as you can before running ANY of them.

I have so many torture chamber and residence maps because I fucked it up.

Basically, you want to unlock as much of a specific tier as you can all at once, because maps can only drop unlocked or adjacent maps, so not doing this means you'll just get spammed with whatever map you've unlocked and have a harder time getting the maps you want.

When you haven't unlocked anything in a tier, you can only get the adjacents for your +1, so it's easy to control which +1 can drop.
 
Don't make the mistake I did: when you're ready to hit red maps, get as many different maps of the next tier as you can before running ANY of them.

I have so many torture chamber and residence maps because I fucked it up.

Basically, you want to unlock as much of a specific tier as you can all at once, because maps can only drop unlocked or adjacent maps, so not doing this means you'll just get spammed with whatever map you've unlocked and have a harder time getting the maps you want.

When you haven't unlocked anything in a tier, you can only get the adjacents for your +1, so it's easy to control which +1 can drop.
So, basically, buy gorge, clear everything else, and only have gorge unlocked!


Also, wow Vessel of Vinktars is seriously OP. If you do physical or lightning damage, it is best in slot.
 
Last edited:
Back
Top