Is it true that it could not have looked as good while running at the same frame rate on the PlayStation?
A lot of PS1 ports to the Saturn looked awful, but I can see how PDS could not have been done as well on the PS1.
That said, the 3DO, PS1, and the Saturn each had their own strengths and weaknesses, but all in all I think the Saturn was the best hardware of the 3 (best 2D quality, good enough 3D quality for its time, and reliable as well as the fact that most of its games loaded faster than their PS1 counterparts). The 3DO's biggest strength was its alpha blending, although the transparency in Astal looked pretty damn nice. The 3DO's biggest weaknesses were the 9 pin male controller port, the fact that the FZ1 models had to use a fan, the small cache buffer for the CDROM drive, and the upscaling it did. It would've been nice if used triangle based setup engine, but that's a minor problem for its time.
A lot of PS1 ports to the Saturn looked awful, but I can see how PDS could not have been done as well on the PS1.
That said, the 3DO, PS1, and the Saturn each had their own strengths and weaknesses, but all in all I think the Saturn was the best hardware of the 3 (best 2D quality, good enough 3D quality for its time, and reliable as well as the fact that most of its games loaded faster than their PS1 counterparts). The 3DO's biggest strength was its alpha blending, although the transparency in Astal looked pretty damn nice. The 3DO's biggest weaknesses were the 9 pin male controller port, the fact that the FZ1 models had to use a fan, the small cache buffer for the CDROM drive, and the upscaling it did. It would've been nice if used triangle based setup engine, but that's a minor problem for its time.