Hey guys. Up at work we have a packet shaper for traffic and bandwidth management. If you are not familiar with these, go here to check them out www.packetshaper.com. Anyways we are trying to host a BF 1942 server and the packet shaper is tr0wn1ng the server as far as latency - One moment you have a 30-50 ping and the next an 800-1000. I can't get the thing to do traffic discovery for the game, thus it is stuck in the default bucket of discovered ports. Once classified here its priority is low and I can't give it a set or burstable rate. Anyways I was wondering if I made a static class for it what I would need to include in the class such as the protocol being IP, and what ports to set, etc. If anyone has used a packetshaper or can give me more info on the network side of the game I would appreciate it. I am no expert in networking but I know the basics.
Trav
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Trav,
Your post violates a rule for this forum. Please do not request or offer assistance in circumventing bandwidth limits imposed by your workplace, school, etc.
Thank you,
AnandTech Moderator
Trav
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Trav,
Your post violates a rule for this forum. Please do not request or offer assistance in circumventing bandwidth limits imposed by your workplace, school, etc.
Thank you,
AnandTech Moderator