...and developers haven't realized that most people are tired of the same boring, standard selection of buildings and structures that make every city look virtually the same (and by "most people" I of course mean me). "Heyy, look at my awesome, thriving city of 1 million, took my 50 hours of gamepley to finish - bet you're impressed, right?" Yeah, awesome, yours and all the other 387.654.991 models that you can find on google images...
To get to the point, I think the element that's missing the most right now in city building games is the ability of customizing your structures in terms of what they look like and their function - within reason.
For example, when you attempt to build something, you should have the option of designing it yourself by piecing it together from an array of scalable templates, like the way you build ships in galactic civilizations 2.
The selection of pieces, the size, the entourage etc would determine the price of the structure and the building time, and it's effectiveness as whatever type of building it is.
To prevent people from building stuff that would be classified as the 8th wonder of the world at the drop of the hat, these buildings would not scale linearly in price/build time with complexity and size, but rather exponentially - like you can build, say, a 400m skyscraper for a humane price but, if you want to build something twice as tall, you'll have to pay 30 times more and it takes forever to complete. Then you might have something to brag about. Or you could just get laid, but either one is fine in my opinion.
This is really a matter of utmost urgency - the next dev that makes a city builder and doesn't implement this kind of feature in the game should be jailed without parole or bailout prospects, and I realize that most people wouldn't exactly consider this to be a very pressing issue when compared to world hunger, rampart disease, genocides, terrorism, civil rights or weather Obama is really a US citizen, or a Muslim in disguise from Kenya, secretly trying to hand America over to the terrorists, but if everybody thought like this throughout history, the mexicans would have never built the great pyramids.
Think about it.
To get to the point, I think the element that's missing the most right now in city building games is the ability of customizing your structures in terms of what they look like and their function - within reason.
For example, when you attempt to build something, you should have the option of designing it yourself by piecing it together from an array of scalable templates, like the way you build ships in galactic civilizations 2.
The selection of pieces, the size, the entourage etc would determine the price of the structure and the building time, and it's effectiveness as whatever type of building it is.
To prevent people from building stuff that would be classified as the 8th wonder of the world at the drop of the hat, these buildings would not scale linearly in price/build time with complexity and size, but rather exponentially - like you can build, say, a 400m skyscraper for a humane price but, if you want to build something twice as tall, you'll have to pay 30 times more and it takes forever to complete. Then you might have something to brag about. Or you could just get laid, but either one is fine in my opinion.
This is really a matter of utmost urgency - the next dev that makes a city builder and doesn't implement this kind of feature in the game should be jailed without parole or bailout prospects, and I realize that most people wouldn't exactly consider this to be a very pressing issue when compared to world hunger, rampart disease, genocides, terrorism, civil rights or weather Obama is really a US citizen, or a Muslim in disguise from Kenya, secretly trying to hand America over to the terrorists, but if everybody thought like this throughout history, the mexicans would have never built the great pyramids.
Think about it.
