The only thing that I'm not sure of is their price. $100 seems awfully cheap when you consider that the kickstarter page says an extra controller costs $30. If you consider that there's probably a 1/3 mark-up on it, that's a $20 manufacturing cost. So, since the unit comes with one controller, to break even, they need to be able to manufacture the console at $79.
That would probably be pretty easy for a large company like Apple or any of the other large phone OEMs, but a small company like this? That $79 figure doesn't even include all the work they need to do to tailor Android to their console. It might be plausible if they have people doing this as more of a hobby in hope for eventual reimbursement through the Ouya Store (considering all app stores skim off sales).
Frankly, I think the console itself isn't a bad idea, but I don't know how they're going to do it at that cost.
There is very little chance this is going to become viable. It will be just like onLive, a potentially cool idea that dies out because its just not that useful.
I dunno, it shouldn't be impossible to break even.
The Nexus 7 costs $159 including manufacturing. The display and touchscreen is $62 so minus that it's already down to $97. Knock out the battery for $12.75 so that's $84.25. The "mechanical" parts of the N7 is another $20 but the Ouya is a simpler and larger shell from the images. So dipping it down to $79 (minus $5.25) doesn't seem unreasonable especially since it'll come out significantly later than the N7 so part prices will likely dip a bit.
Obviously there's issues like volume and such but it's not impossible either.
Uh...you can't compare the N7 linearly to the Ouya. First of all the company that built the N7 is much much bigger than the kickstarter company.
I think everyone knows that its not impossible, but its near to impossible. Also the comparison to N7 is irrelevant.
I think everyone knows that its not impossible, but its near to impossible. Also the comparison to N7 is irrelevant.
Its irrelevant because you're overlooking too many variables. Does a dual core 3ghz cpu equal a single core 6ghz CPU?
wish they would use a Tegra4 with higher mem bandwidth.
Has nVidia even announced it yet?
Kind of difficult to use parts that don't exist yet. Also, nVidia probably has established customers that are going to buy up the early production of these parts, so I doubt that these guys could get parts in quantity anytime soon.
Hmm...So I could have paid $100 two days ago and may never see that money again, or $110 today and I have assurance I will either get a product or my money back?kickstarter donations close today BTW if anyone cares
The problem with that is no game on Android/iOS/etc is good enough to make me want to hook it up and play on my TV.I don't think they are similar at all. Onlive lets you play the same games you could play on an xbox or ps3, but instead of buying the games you pay a monthly fee, and there are apparently some lag issues.
The monthly fee kills it for most kids, who don't have a regular income, and the extra lag kills it for adults who can simply afford to buy a ps3 or xbox and play the games "for real" instead of over the internet with onlive. It was sort of a solution to a non-existing problem.
OUYA on the other hand has no monthly fee. You can buy one for $100 and you have a fun toy to play with with no additional payment obligation. It lets you play games on your TV, which overlaps with consoles such as a PS3 or Xbox or Wii, but it's at a lower price niche and it's already going to be basically compatible with the whole android gaming market.
I am not 100% convinced it will be a wild success, but I certainly wouldn't say it is similar to onlive, at all.
