Opinions: Higher tessellation or higher AA?

spinejam

Diamond Member
Feb 17, 2005
3,503
1
81
So which "eye-candy" do you prefer while gaming?

***1680x1050+ resolutions***

1) Extreme Tess. w/ no or 2xAA
2) High Tess. w/ 4xAA
3) Disabled / Normal Tess. w/ 8xAA
 

lopri

Elite Member
Jul 27, 2002
13,310
687
126
What game are we talking about?

I think we will encounter this issue (tessellation v. AA) more often as the future games start taking advantage of hardware tessellation.
 

Scali

Banned
Dec 3, 2004
2,495
0
0
Ironically, tessellation will probably improve AA quality.
Namely, currently a lot of geometry detail is simulated with bumpmapping and parallax occlusion map techniques.
Since MSAA only works on polygon edges basically, this simulated geometry detail does not benefit from AA.
With tessellation, you get actual polygon detail, so MSAA has a lot more polygon edges to perform its magic on.
 

spinejam

Diamond Member
Feb 17, 2005
3,503
1
81
What game are we talking about?

I think we will encounter this issue (tessellation v. AA) more often as the future games start taking advantage of hardware tessellation.

**** Metro 2033



Why not both?

***** Sure, if your 'puter is up to the task (470_480sli / 5870xfire / 5970).
 
Last edited:

MrK6

Diamond Member
Aug 9, 2004
4,458
4
81
I think it depends on the resolution you play at. If you're talking about Metro 2033, at 2560x1600 Adaptive AA was more than enough for me, and the 4x MSAA option blurred the hell out of everything. I did run it with tesselation on, but that's because I had 5850CF. If it was off I wouldn't have missed it. I guess some AA and tesselation if it's feasible, but I haven't played a game yet where tesselation was make or break.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
I run a minimum of 2xAA in every game, and in-game features will be reduced if I can't get acceptable performance. That includes tessellation.
 

HurleyBird

Platinum Member
Apr 22, 2003
2,801
1,528
136
Option 2. There's a huge difference between 2x and 4x AA, and while it is nice to have some tessellation, but there isn't going to be much visual difference between normal and extreme. Same thing goes for 4x and 8x AA, there might be a bit more noticeable difference vs. tessellation, but its still quite small.
 

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
AA > Tess at the moment. Until they create scalable Tessellation/ Displacement maps and we say goodbye to sprites for distant geometry, this will be the case.