Before I was running in D3D @ 1024 x 800 in CS and I would lag in smoke and the menus would load all slow. Now, I am using OpenGL and it works great!! Smoke has no lag and I press ESC out of the game fast. This TNT2U rocks!
dont write D3D off yet, try giants or sacrifice. certain games (ie HL) had much superior OGL code than d3d from what i hear... never play HL engine based games in d3d....
Unreal/Unreal Tournament run better under Direct 3D than OpenGL.
Let's not get carried away with comparing the APIs in this manner. Remember, gaming performance shows how the programmer utilises the APIs, not how fast they are.
I 2nd (3rd) the notion that the TNT2 ultra rocks. I tried a TNT2pro (ErazorIII) and that was a lot faster than a V3 2000. wow, yeah, a great card for its time. Like went from 24fps to 34!
<< Unreal/Unreal Tournament run better under Direct 3D than OpenGL. >>
Well I have to disagree, everyone knows that the Unreal Engine was built originally on Glide.
The new OpenGL renderer for Unreal Tournament is vastly improved with a speed and graphical increase.. Personally I don't use OpenGL though cuz it seems to lack a crucial setting: gamma correction(which is the only drawback).
I also think that UT runs much better under OpenGL using the latest Vogel renderer(he works for Epic instead of Loki now so is should be official soon, I hope at least).
Dexion- If you want an OpenGL.dll that has working gamma settings for UT LMK(yes, it is a Vogel dll, S3TC support, although you need to disable precaching for some reason or other).
Well I'm running the 4.36 patch and I'm not using S3TC. I found that Direct 3D runs better and doesn't have the little graphical glitches that OpenGL has. I haven't tried the new Direct 3D and OpenGL renderers so I can't comment on them. I might try them later.
Anyway, my point was that comparing APIs in games is usually a flawed course of reasoning.
I agree with you cmaMath-I just switched to Opengl with the new renderers & Textures and I am blown away at how good it looks-runs great as well. Im loving UT all over again!
You wouldn't believe how many people have been amazed when I show them what GL looks like compared to what they were running before (D3D). I guess most people just don't know about GL. I say if you have a card that can handle it nicely then go for OpenGL.
Ok I followed the instructions on the link cmaMath posted. OpenGL ran extremely slow and stuttering. I can run my Kyro card 32bit in D3D no problem but in openGL it sucked. As a matter of fact, I've never been able to run ANY vidcard in openGL on any game. That used to be because they were too dark. I've since found gamma correction in the advanced properties All I play is UT these days and don't even have Q3 so can't try it there. Other Kyro users have no problems in OpenGL. Any ideas?
DUDE those renderers are for the GeForce family of video cards; therefore, your card may not run so well with them. I would highly recommend that you check those "others" and get their input. I am not fluent with the EVIL KYRO...
Such a shame you don't get to experience all the goodness of OpenGL UT on a GeForce2 Ultra, its UNREAL!
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