OpenGL causing packetloss while gaming online?!?!?

Smurfwow

Member
Nov 26, 1999
162
0
0
Hi,

I have a strange problem.

When I try to play my beloved games in opengl on the internet i get really bad packetloss. The games I play are Quake2, Quake3, Half-life and unrealtournament.

In all these games... software mode is fine, and opengl is ok offline. but when I try to play online, opengl goes crazy, giving me unplayable pl, but software is fine.. no pl at all.

I have been having this problem ever since i got this computer.. which is an:
althon A 750
asus k7v
256mb apacer pc133
creative TNT 16mb PCI
sblive player
ibm 20gb gxp35
acer 56 surf modem (model: ame-tu00)
dual boot win98/win2k

could the modem and vid card be conflicting?

I have tried formatting and clean installing everything

I have tried moving the modem to the other serial port and moving the vid card around the different pci slots.

and by the way this happens in both win98 and win2k. while both o/s's were installed and also when just win98 was installed.

 

dawks

Diamond Member
Oct 9, 1999
5,071
2
81
Video card drivers? which ones are you using?
I suggest the Detonator 5.22 from nVidia.
 

Smurfwow

Member
Nov 26, 1999
162
0
0
I'm using the creative detonator 5.30

I've tried 3.68 and 3.82 and 5.22 and 6.18.

all the same...

In win2k i'm not sure what what version i have... but i still get packetloss.
 

wake

Senior member
Oct 9, 1999
522
0
0
Check for devices sharing an IRQ with your ethernet adapter / modem or with your videocard. Make sure each one has it's own. Since I've installed a new videocard my framerates have been swkewered playing online, probably from my IDE controller and ethernet adapter sharing IRQ 10..
 

Spook

Platinum Member
Nov 29, 1999
2,620
0
76
All right... That's one i haven't heard before... but it would make sense for me also... I'm having the same type of problem with OpenGL in tribes.. I have some awesome pings... sub 50's but I still get packet loss all over the place... I thought it was a network problem, I recently in the past month got the Linksys BEF11(??) router, and thought it might be that... I changed everything out on that system... but I'm still having problems... Less, but problems none the less... I'm using the 6.18 drivers on a GF2 GTS...
 

Whitedog

Diamond Member
Dec 22, 1999
3,656
1
0
Long shot, but find a way to limit FPS to 30 if you can.

Limiting FPS while using a slowass modem, increases your networking a tad. Could be the problem.
 

Jim

Senior member
Oct 9, 1999
488
0
76
all the quake engine games until Q3 are effected by the framerate when online. It was in the way Carmack wrote the code. The last version of QW actually automatically capped your fps according to the rate you used. Other games it needs to be done manually. Sorry, I cant remember the commands for Q2 right now. There is no need to cap it in Q3 because the networking and fps are seperated.

 

Spook

Platinum Member
Nov 29, 1999
2,620
0
76
My NIC was sharing an IRQ with my sound card, now I didn't really think much of it, but I decided to change my NIC to another PCI slot, since I have some others open. Allot of my lagging has gone away, but its hard to tell it was very intermittant before(every few minutes), and I played for a couple of hours last night with only a few lags... We'll see what happens, tonight when I have more time to look at the problem.