- Mar 28, 2012
- 691
- 44
- 91
The new Nvidia drivers (387.92) support OpenGL 4.6. I notice when I play DooM with the performance display on, it reports that it it rendering in that newer API. I wonder if any of the big sites will go back to look at OpenGL 4.6 vs. OpenGL 4.5 vs. Vulkan in this title. Also, I wonder if the OpenGL 4.6 path differs from the 4.5 path in any meaningful performance way. So far I have noticed that some intermittent crashing that I had with the old driver hasn't happened so far (knock on wood).
Unfortunately, I don't really have the setup to run a lot of performance numbers. I think that this new OpenGL should partially bridge the gap to allow some better shader computer performance, but won't be the same to-the-metal programming and draw call optimization that Vulkan offers.
Anyone tried DooM 2016 and OpenGL 4.6? Seeing any performance benefit?
Unfortunately, I don't really have the setup to run a lot of performance numbers. I think that this new OpenGL should partially bridge the gap to allow some better shader computer performance, but won't be the same to-the-metal programming and draw call optimization that Vulkan offers.
Anyone tried DooM 2016 and OpenGL 4.6? Seeing any performance benefit?