
We've seen the very early stages of game-making automation. The so called procedurally generated environments is the early sign of the lifelessness and the removal of human agency from the game making process. As the game making process becomes automated via intelligent computers, we will enter a domain where computer games cease to have meaning or relevancy, because at this point games will be pumped out by the billions every day. This form of unrestrained games will eventually backfire, like all things which lack modesty, gracefulness and meaning. Everything that becomes routine is bound to fail. Substituting machines for the spark of the human emotion, intellect, and creativity in game making means that games become soulless, rudimentary facsimiles.
What is your take on open-worlds, sandboxes and procedural generation in games? Is it bound to stay with us in the foreseeable future or is it just a blip in computer game history? How are games which require greater time sacrifice out of our lives more satisfying than games that have a specific vision and message with a high-quality narrative?
http://motherboard.vice.com/blog/this-eerie-game-was-made-by-artificial-intelligence
http://www.polygon.com/2014/1/12/5295980/how-ai-game-developer-angelina-could-change-the-industry
http://www.newscientist.com/article/mg21328554.900-ai-designs-its-own-video-game.html
http://indiestatik.com/2013/12/08/procedural-generation/
https://www.youtube.com/watch?v=RRpDn5qPp3s