I am having problems running games that require open gl shader model 2.0. Games report on trying to start up:- Error: Could not init 3D system. Shader model 2.0 required. Please install the latest video driver. I have run OpenGL extensions viewer which reports Open GL version 1.1 and video driver version 126.96.36.19907 which is the latest nvidia driver for my graphics card GF 9600GT which should support OGL2.0. All directX games run pefectly. I have reinstalled the video drivers over and over again. I always run driver cleaner after uninstalling previous drivers but the result is always the same. I am running windows XP with SP3 installed. I understand that openGL 2.0 should be standard with XP but I don't seem to have it. The full GL report as follows:- Renderer: GDI Generic Vendor: Microsoft Corporation Memory: 512 MB Version: 1.1.0 Shading language version: N/A Max texture size: 1024 x 1024 Max texture coordinates: 0 Max vertex texture image units: 0 Max texture image units: 0 Max geometry texture units: 0 Max anisotropic filtering value: 0 Max number of light sources: 8 Max viewport size: 16384 x 16384 Max uniform vertex components: 0 Max uniform fragment components: 0 Max geometry uniform components: 0 Max varying floats: 0 Max samples: 0 Max draw buffers: 0 Extensions: 3 GL_EXT_bgra GL_EXT_paletted_texture GL_WIN_swap_hint Core features v1.1 (100 % - 7/7) v1.2 (12 % - 1/8) v1.3 (0 % - 0/9) v1.4 (0 % - 0/15) v1.5 (0 % - 0/3) v2.0 (0 % - 0/10) v2.1 (0 % - 0/3) v3.0 (0 % - 0/21) v3.1 (0 % - 0/5) OpenGL driver version check (Current: 6, 14, 10, 116, Latest known: 1.1.0): Latest version of display drivers found According the database, you are running the latest display drivers for your video card. No hardware support Your current video configuration DOES NOT support hardware accelerated OpenGL. No compiled vertex array support This may cause performance loss in some applications. No multitexturing support This may cause performance loss in some applications. No secondary color support Some applications may not render polygon highlights correctly. No S3TC compression support This may cause performance loss in some applications. No texture edge clamp support This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.) No vertex program support This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature. No fragment program support This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature. No OpenGL Shading Language support This may break compatibility for applications using per pixel shading. No Frame buffer object support This may break compatibility for applications using render to texture functions. Few texture units found This may slow down some applications using fragment programs or extensive texture mapping. Extension verification: GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT I would be grateful for any help from you guys please.