Fun read. That said brace yourselves for some outrageous claims
To date NVIDIA's upcoming Maxwell GPU architecture has been rumored to be coming with up to 8 NVIDIA custom designed Denver 64-bit ARM CPU cores.
Well, a friendly mole from their cloud gaming division has let me know that they are mulling the option of equipping the highest-end Maxwell GPU with 16 Denver cores.
NVIDIA has been able to design the Denver architecture in such a way that it can be manufactured on the same die and process like their high-end GPU's.
They somehow managed to architect Denver so that it can be efficiently manufactured on the same process required by high density GPUs.
Presumably the trick is that Denver actually very closely resembles a GPU architecture, but has a very powerful instruction set translation unit.
As rumored, that translation unit has been first developed for NVIDIA's x86 project years ago after they licensed Transmeta technology.
So just what is the 16 Denver cores toting Maxwell beast capable of? My source told me one number, 1 Million draw calls in DirectX 11 and OpenGL 4.4.
Just for reference, AMD claims that their upcoming low-level API Mantle will be able to issue up to 150,000 draw calls.
Presumably NVIDIA's new hardware beast will be able to obliterate AMD's Mantle API, and this with no code changes required by game developers as it will all be done in hardware.
You ask yourself what game developer would need so many draw calls?
This is the maximum number of draw calls that the 16 Denver cores enable, but they can be used for much more.
NVIDIA is working on integrating the Denver CPU cores into their GameWorks code library that game developers can integrate freely into their games.
They are porting the library to OpenGL and SteamOS.
http://www.onlivespot.com/2014/01/nvidia-maxwell-steamos-machine-with-up.html
To date NVIDIA's upcoming Maxwell GPU architecture has been rumored to be coming with up to 8 NVIDIA custom designed Denver 64-bit ARM CPU cores.
Well, a friendly mole from their cloud gaming division has let me know that they are mulling the option of equipping the highest-end Maxwell GPU with 16 Denver cores.
NVIDIA has been able to design the Denver architecture in such a way that it can be manufactured on the same die and process like their high-end GPU's.
They somehow managed to architect Denver so that it can be efficiently manufactured on the same process required by high density GPUs.
Presumably the trick is that Denver actually very closely resembles a GPU architecture, but has a very powerful instruction set translation unit.
As rumored, that translation unit has been first developed for NVIDIA's x86 project years ago after they licensed Transmeta technology.
So just what is the 16 Denver cores toting Maxwell beast capable of? My source told me one number, 1 Million draw calls in DirectX 11 and OpenGL 4.4.
Just for reference, AMD claims that their upcoming low-level API Mantle will be able to issue up to 150,000 draw calls.
Presumably NVIDIA's new hardware beast will be able to obliterate AMD's Mantle API, and this with no code changes required by game developers as it will all be done in hardware.
You ask yourself what game developer would need so many draw calls?
This is the maximum number of draw calls that the 16 Denver cores enable, but they can be used for much more.
NVIDIA is working on integrating the Denver CPU cores into their GameWorks code library that game developers can integrate freely into their games.
They are porting the library to OpenGL and SteamOS.
http://www.onlivespot.com/2014/01/nvidia-maxwell-steamos-machine-with-up.html