OnLive on the iPad

Reliant

Diamond Member
Mar 29, 2001
3,843
0
76
I don't eve see myself using that service on the Ipad, but the technology and ability to stream games to it and run as well as it does is fascinating.
 

theeedude

Lifer
Feb 5, 2006
35,787
6,197
126
Why would he ban it? Apple bans very little content as apparent by how many damn apps their apps store has. I don't see any reason Apple wouldn't allow this.

Are you kidding me? It threatens their App business model a lot more than Flash.
OnLive gives away FREE app which turns iPad into a dumb terminal. Apple does not make a penny off of it, OnLive gets to keep all the revenue which it collects through a website, not App Store. No 30% cut for Apple. Not only that, but you don't need to buy an $500 device to act as a dumb terminal, you can just as easily buy a $200 tablet, since all the hardware needs are on the server side. And last but not least, the games are not written for the iOS platform, there is no lock in. You can use iPad today, and switch to a cheapo Android device tomorrow and get exactly same experience and save $400.
At least Flash runs on the device, so Apple can actually deliver some value like a faster processor to run things smoother, etc. If everything is run server side, the server maker is the one delivering the value and gets to make the money. You are just selling touch screen display and a wireless modem.
 

TheWart

Diamond Member
Dec 17, 2000
5,219
1
76
Are you kidding me? It threatens their App business model a lot more than Flash.
OnLive gives away FREE app which turns iPad into a dumb terminal. Apple does not make a penny off of it, OnLive gets to keep all the revenue which it collects through a website, not App Store. No 30% cut for Apple. Not only that, but you don't need to buy an $500 device to act as a dumb terminal, you can just as easily buy a $200 tablet, since all the hardware needs are on the server side. And last but not least, the games are not written for the iOS platform, there is no lock in. You can use iPad today, and switch to a cheapo Android device tomorrow and get exactly same experience and save $400.
At least Flash runs on the device, so Apple can actually deliver some value like a faster processor to run things smoother, etc. If everything is run server side, the server maker is the one delivering the value and gets to make the money. You are just selling touch screen display and a wireless modem.

I think you have it backwards. The cut that Apple makes from the App Store is literally a drop in the bucket compared with its other revenue sources. Like iTunes for the iPod, the App Store for iPhone/iPad is merely to get people to buy the hardware, which is their money maker.

If they were so worried about money from the app store, why wouldn't they ban the ABC app that lets you watch episodes of TV shows...that Apple sells on iTunes...for free.
 

theeedude

Lifer
Feb 5, 2006
35,787
6,197
126
I think you have it backwards. The cut that Apple makes from the App Store is literally a drop in the bucket compared with its other revenue sources. Like iTunes for the iPod, the App Store for iPhone/iPad is merely to get people to buy the hardware, which is their money maker.

If they were so worried about money from the app store, why wouldn't they ban the ABC app that lets you watch episodes of TV shows...that Apple sells on iTunes...for free.

And why would one need to buy expensive Apple hardware when all the rendering is done server side anyways? All you need is something to push pixels from the modem to the screen. You don't need $500+ piece of hardware for that, both modems and screens are low margin commodity items.
 

TheWart

Diamond Member
Dec 17, 2000
5,219
1
76
And why would one need to buy expensive Apple hardware when all the rendering is done server side anyways? All you need is something to push pixels from the modem to the screen. You don't need $500+ piece of hardware for that, both modems and screens are low margin commodity items.

If all you wanted to do was to play OnLive....but there are other advantages to owning an iPad.
 
Oct 25, 2006
11,036
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Exactly. RTS are made for gesture based input. Look up the Surface videos of the RTS they made:

http://m.youtube.com/#/watch?client=mv-google&v=fyAjrGCybBU

http://m.youtube.com/watch?client=mv-google&v=tt3KNzIGD6Y

That looked terrible. Incredibly unresponsive and very very slow . If you want an APM of 10 while playing starcraft go ahead. Or any RTS really. No hotkeys, being forced to rely on incredibly slow gestures, all mean that touch screen RTS is a terrible terrible idea.
 

akugami

Diamond Member
Feb 14, 2005
6,210
2,551
136
And why would one need to buy expensive Apple hardware when all the rendering is done server side anyways? All you need is something to push pixels from the modem to the screen. You don't need $500+ piece of hardware for that, both modems and screens are low margin commodity items.

If you don't have expensive Apple hardware then why would you download Onlive from the iTunes store? If you own a $500+ piece of Apple hardware then why would Apple stop you from downloading some apps to use on your expensive Apple hardware?
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Why would he ban it? Apple bans very little content as apparent by how many damn apps their apps store has. I don't see any reason Apple wouldn't allow this.

Yea they only ban the things that could improve the product.