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Onlive gaming launch

Naysayer, representin'. Nobody doubted they'd launch, I'm still saying it's not a good idea and unlikely to be successful.

Compressed, low eye candy 720p racking up bandwith toward my cap while providing huge input lag for $15/month and $4 for a 3 day game rental? Count me in!

Not.
 
I guess its too soon to make anything of it. There is no real world testing done as of yet and there are no actual numbers to prove it. The first week is going to be the most crucial IMO. I'll reserve my thoughts until then.
 
Don't get me wrong. When the topic of cloud GPU computing came up in the HT forums, I was a naysayer as well. I can't find the link but it had tons of technical reasons why this wasn't feasible.

I'm genuinely surprised it made it to market. This tells me they've made it past several QA testing and found satisfactory gameplay. And, it was demoed on a crap system, the iPad.
 
I'm not surprised they made it to market, it was being pushed by some influential people. Guys at the companies I know signed contracts with them not because of the service, but because of who was pushing the service. They basically said they don't lose anything if OnLive doesn't take off.
 
I'm a naysayer. This technology has so many turnoffs for me. Firstly I'm a competitive gamer, adding 42ms delay on every button I push is just gonna piss me off. Secondly 60hz looks like shit to me.

That's not to say I hope Onlive falls on its face. Actually I hope quite the opposite happens. If this service can help improve the network infrastructure I'm all for it, I just won't buy it.
 
I said it in some other thread in some other time...this can only be successful in internet cafes, libraries, offices, etc. Anyone who's willing to spend that much just to play a game will eventually pay it toward PC hardware or a console.

I do approve of them lowering their monthly service rate...unless the 4.98/mo is only for the early adopters after the 1st year.
 
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