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Online gaming question ie broadband speed

Desslok

Diamond Member
I play alot of Team Fortress Classic, Counterstrike and BF 1942 . I am moving and in the new area I can only get DSL. Would I notice a speed differance if I went with a straight 256k connection or would the 640k down 256 up package be noticeably better?
 
Originally posted by: hdeck
you will notice a difference in cs, that's for sure; not just ping either.
It is just ping, but the phatness of the pipe can make a difference..

But only if the game is using more bandwidth than you have.

I suppose the connection speed could affect average ping.. cause, as you know, normal packets aren't 32 bytes.. and ping goes up with an increase in packet size.

32 bytes:

Ping statistics for 168.143.107.162:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 90ms, Maximum = 92ms, Average = 91ms
1500 bytes:

Ping statistics for 168.143.107.162:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 101ms, Maximum = 162ms, Average = 126ms
 
Originally posted by: Eli
Originally posted by: hdeck you will notice a difference in cs, that's for sure; not just ping either.
It is just ping, but the phatness of the pipe can make a difference.. But only if the game is using more bandwidth than you have. I suppose the connection speed could affect average ping.. cause, as you know, normal packets aren't 32 bytes.. and ping goes up with an increase in packet size.
32 bytes: Ping statistics for 168.143.107.162: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 90ms, Maximum = 92ms, Average = 91ms
1500 bytes: Ping statistics for 168.143.107.162: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 101ms, Maximum = 162ms, Average = 126ms

Anyone happen to know the "avg" packet size in a CS game?
 
Originally posted by: Desslok
Originally posted by: Eli
Originally posted by: hdeck you will notice a difference in cs, that's for sure; not just ping either.
It is just ping, but the phatness of the pipe can make a difference.. But only if the game is using more bandwidth than you have. I suppose the connection speed could affect average ping.. cause, as you know, normal packets aren't 32 bytes.. and ping goes up with an increase in packet size.
32 bytes: Ping statistics for 168.143.107.162: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 90ms, Maximum = 92ms, Average = 91ms
1500 bytes: Ping statistics for 168.143.107.162: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 101ms, Maximum = 162ms, Average = 126ms

Anyone happen to know the "avg" packet size in a CS game?
Well.... the Maximum Transmission Unit(MTU) on most networks is 1500... so probably 1500.
 
Originally posted by: tweeve
ha, you should try playing with Dial up. 400 something and im having good ping.

That's pretty terrible actually, even for dialup. I remember when I was on dialup, I'd get pings to my favorite game server (in sig) at 90ms.
 
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