Online games and their respective payment methods?

dontflow

Junior Member
May 6, 2014
3
0
0
What payment methods are used for online gaming today? I am trying to get back into that world! I used to play WoW when it first came out and then I kind of drifted off into the working world... and now I want to try to balance it out - a bit of both. :) So the question is - what games are new and great meaning - whats worth a monetary investment! Any recommendations? lol and then of course, what are the current methods of payment that everyone uses? Back when I was still playing it was PP I think...
 

asteldian

Member
Nov 25, 2013
102
0
0
Well, that's a subjective question if ever I saw one. I think no genre causes as much debate as MMOs.

If you want to play safe and dip your toe into online gaming again then you could play a game like Rift for free. Only downside is the game has been out for a couple years so you will likely find it a little lonely at low lvl. Having said that, if only went F2P last year and as an F2P game there is more likely to be newer players around.
I enjoyed Rift from release right up until its first expansion, so 18 months or so, for whatever reason I was not a fan of the expansion, or perhaps I was a bit burned out from leading a Guild and raiding. But it is a good game.

Another option could be Guild Wars 2, buy the box then no more costs (unless buying expansions if any come out). Not my cup of tea personally, I was a big fan of Guild Wars 1, yet I found GW2 to be very bland and struggled to stick with it for more than a month.

FFXIV is a fairly fresh game, if you like the Final Fantasy style then you may enjoy this, you have to pay for the game and then may the monthly subscription (I think about £7.50 for the basic).
I enjoyed the story line of the game and thought combat was fun - it will certainly be very familiar if you played MMOs in the past. THe fact that your char could be all classes (you lvl each class seperately by equipping its associated weapon) was actually fun, as was being able to use some cross class skills on a class (though this ability was too limited for my tastes, sure they will expand on it in time).
The big weakness was that quests are a one time deal for the most part, so when a class was 50, if you wanted to lvl another then you had to grind via dungeons or 'FATE Farming' (FATES are mini events that occur throughout the land where everyone around completes its task and gets xp). The game was enjoyable, I was on it for around 5 months, the only reason I left was probably just because I didn't feel like dealing with the farming of end game, so no real fault of the game (though the end game sounded a bit limited, but to be fair, it was new and even as I left more content was coming in the next patch)

Currently I am actually on Elder Scrolls Online, and enjoying it far more than I ever expected - back when my brother was on the Beta telling me about it, I wasn't really interested in trying it out. As it hapened, with me having no game to lay after leaving FFXIV, I decided to try the Betas and get the game.
It is not without its faults, that is for sure - but my opinion is that most of these faults lie with performance (combat lag, bugs, phasing due to the Megaserver technology) rather than with the actual gameplay mechanics. Performance issues I can live with as I knew this would happen, it does with every new MMO, the gameplay though really ticks a lot of the boxes. I won't go into detail as there is a thread around here with many many pages of details on the game.

One advantage to Elder Scrolls online is that it is still a new game (only a month old) so jumping back in the MMO pool with this doesn't leave you trying to 'catch up' and get to lvl 50 in order to actually find other players, you will find it busy with players of all levels and you can be part of the new game experience (warts and all).
The downside obviously is that it is a gamble, who knows, maybe in another 2 months the performance issues have not improved, maybe no balancing of skills has been done, at which point the game could quickly lose its numbers, and of course if they haven't improved these things, would you want to stay?
Given that it is a subscription game and a buy the box game, it is expensive, and it is early in its life to not know where it will go (course you can get the game from cd keys site for far cheaper)

So, those are probably the games I would look at. Course, if you liked WoW, you may be interested in Wild Star which I believe is out soon, not my kind of game, but then I hated WoW so what do I know :)

In terms of payment methods, these days its pretty much the same - you buy via digital download most the time (though you can buy the box), you subscribe via direct debit, choose recurring payments of 1 month, 3 months, 6 months or 1 year. Alternatively you can buy game time cards I think which you redeem to play for X amount of time (it works out the same kind of cost so no reason to do it unless you have major issues with online shopping and giving out card details).

Personally I never subscribe to the long term plans, only ever 1 month o 3 months at a time, the minor discount isn't worth it for the risk of not playing after 2 months when you have a year you have paid for.

Word of warning, subscription MMOs give you 30 days free with the purchase, however, in almost all cases they still get you to subscribe before allowing you to play (you don't get charged until the free days are up and if you cancel before then you are never charged, so it isn't an issue, but has surprised people in the past)
 

FalseChristian

Diamond Member
Jan 7, 2002
3,322
0
71
Well, that's a subjective question if ever I saw one. I think no genre causes as much debate as MMOs.

If you want to play safe and dip your toe into online gaming again then you could play a game like Rift for free. Only downside is the game has been out for a couple years so you will likely find it a little lonely at low lvl. Having said that, if only went F2P last year and as an F2P game there is more likely to be newer players around.
I enjoyed Rift from release right up until its first expansion, so 18 months or so, for whatever reason I was not a fan of the expansion, or perhaps I was a bit burned out from leading a Guild and raiding. But it is a good game.

Another option could be Guild Wars 2, buy the box then no more costs (unless buying expansions if any come out). Not my cup of tea personally, I was a big fan of Guild Wars 1, yet I found GW2 to be very bland and struggled to stick with it for more than a month.

FFXIV is a fairly fresh game, if you like the Final Fantasy style then you may enjoy this, you have to pay for the game and then may the monthly subscription (I think about £7.50 for the basic).
I enjoyed the story line of the game and thought combat was fun - it will certainly be very familiar if you played MMOs in the past. THe fact that your char could be all classes (you lvl each class seperately by equipping its associated weapon) was actually fun, as was being able to use some cross class skills on a class (though this ability was too limited for my tastes, sure they will expand on it in time).
The big weakness was that quests are a one time deal for the most part, so when a class was 50, if you wanted to lvl another then you had to grind via dungeons or 'FATE Farming' (FATES are mini events that occur throughout the land where everyone around completes its task and gets xp). The game was enjoyable, I was on it for around 5 months, the only reason I left was probably just because I didn't feel like dealing with the farming of end game, so no real fault of the game (though the end game sounded a bit limited, but to be fair, it was new and even as I left more content was coming in the next patch)

Currently I am actually on Elder Scrolls Online, and enjoying it far more than I ever expected - back when my brother was on the Beta telling me about it, I wasn't really interested in trying it out. As it hapened, with me having no game to lay after leaving FFXIV, I decided to try the Betas and get the game.
It is not without its faults, that is for sure - but my opinion is that most of these faults lie with performance (combat lag, bugs, phasing due to the Megaserver technology) rather than with the actual gameplay mechanics. Performance issues I can live with as I knew this would happen, it does with every new MMO, the gameplay though really ticks a lot of the boxes. I won't go into detail as there is a thread around here with many many pages of details on the game.

One advantage to Elder Scrolls online is that it is still a new game (only a month old) so jumping back in the MMO pool with this doesn't leave you trying to 'catch up' and get to lvl 50 in order to actually find other players, you will find it busy with players of all levels and you can be part of the new game experience (warts and all).
The downside obviously is that it is a gamble, who knows, maybe in another 2 months the performance issues have not improved, maybe no balancing of skills has been done, at which point the game could quickly lose its numbers, and of course if they haven't improved these things, would you want to stay?
Given that it is a subscription game and a buy the box game, it is expensive, and it is early in its life to not know where it will go (course you can get the game from cd keys site for far cheaper)

So, those are probably the games I would look at. Course, if you liked WoW, you may be interested in Wild Star which I believe is out soon, not my kind of game, but then I hated WoW so what do I know :)

In terms of payment methods, these days its pretty much the same - you buy via digital download most the time (though you can buy the box), you subscribe via direct debit, choose recurring payments of 1 month, 3 months, 6 months or 1 year. Alternatively you can buy game time cards I think which you redeem to play for X amount of time (it works out the same kind of cost so no reason to do it unless you have major issues with online shopping and giving out card details).

Personally I never subscribe to the long term plans, only ever 1 month o 3 months at a time, the minor discount isn't worth it for the risk of not playing after 2 months when you have a year you have paid for.

Word of warning, subscription MMOs give you 30 days free with the purchase, however, in almost all cases they still get you to subscribe before allowing you to play (you don't get charged until the free days are up and if you cancel before then you are never charged, so it isn't an issue, but has surprised people in the past)

Shit. You took the words right out of my mouth! LOL!
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
What do you want from your MMO? Endgame raiding, leveling, story content? How much are you willing to pay?

Star Wars The Old Republic lets you do all of the single-player story and leveling content for free. The endgame raiding requires spending money.

Marvel Heroes is a Diablo-like action game. There a few heroes like Hawkeye that are free, but it costs money to play as other heroes like Iron Man.

Star Trek Online lets you do all of the single-player content without spending any money, along with group PvE. You'll probably need to spend money to be competitive in PvP.

DC Universe Online also lets you do leveling free and some group PvE and PvP.
 
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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
The days of a MMO lasting forever are over. Most MMO now-a-days you can level to max level in a month. It is very suspect why this is, i used to think it was because they wanted to charge for more content. But that was never really the case, i just think MMO are just to rushed now.


Maybe the person overseeing the game has no foresight, but you CAN NOT make a MMO with just PvE in mind as "end game" content after a freaking month. Every MMO tries to do cookie cutter content, rehash the same thing over and over and call it new. Don't get me wrong, old ways are great, raiding, etc. But to gloss it over as endgame and not calling it what it is is dumb.

I would rather a MMO developer make a game that takes a year to get max level, with lots to do, you know, get lost in the game. But instead of we got these lame MMO that use the same design for every dungeon, mobs that have same dumb AI, Quests that are so mind numbing you want to just quit (i'm talking the go here, deliver message here, types).

Having new content out every 6 months is not a bad thing, people for some reason started equating it to that. Bug fixes/tweaks are normal sure, but content is some you the player are paying for monthly, you expect new content, not same drivel with a different skin.
 
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werepossum

Elite Member
Jul 10, 2006
29,873
463
126
Well, that's a subjective question if ever I saw one. I think no genre causes as much debate as MMOs.

If you want to play safe and dip your toe into online gaming again then you could play a game like Rift for free. Only downside is the game has been out for a couple years so you will likely find it a little lonely at low lvl. Having said that, if only went F2P last year and as an F2P game there is more likely to be newer players around.
I enjoyed Rift from release right up until its first expansion, so 18 months or so, for whatever reason I was not a fan of the expansion, or perhaps I was a bit burned out from leading a Guild and raiding. But it is a good game.

Another option could be Guild Wars 2, buy the box then no more costs (unless buying expansions if any come out). Not my cup of tea personally, I was a big fan of Guild Wars 1, yet I found GW2 to be very bland and struggled to stick with it for more than a month.

FFXIV is a fairly fresh game, if you like the Final Fantasy style then you may enjoy this, you have to pay for the game and then may the monthly subscription (I think about £7.50 for the basic).
I enjoyed the story line of the game and thought combat was fun - it will certainly be very familiar if you played MMOs in the past. THe fact that your char could be all classes (you lvl each class seperately by equipping its associated weapon) was actually fun, as was being able to use some cross class skills on a class (though this ability was too limited for my tastes, sure they will expand on it in time).
The big weakness was that quests are a one time deal for the most part, so when a class was 50, if you wanted to lvl another then you had to grind via dungeons or 'FATE Farming' (FATES are mini events that occur throughout the land where everyone around completes its task and gets xp). The game was enjoyable, I was on it for around 5 months, the only reason I left was probably just because I didn't feel like dealing with the farming of end game, so no real fault of the game (though the end game sounded a bit limited, but to be fair, it was new and even as I left more content was coming in the next patch)

Currently I am actually on Elder Scrolls Online, and enjoying it far more than I ever expected - back when my brother was on the Beta telling me about it, I wasn't really interested in trying it out. As it hapened, with me having no game to lay after leaving FFXIV, I decided to try the Betas and get the game.
It is not without its faults, that is for sure - but my opinion is that most of these faults lie with performance (combat lag, bugs, phasing due to the Megaserver technology) rather than with the actual gameplay mechanics. Performance issues I can live with as I knew this would happen, it does with every new MMO, the gameplay though really ticks a lot of the boxes. I won't go into detail as there is a thread around here with many many pages of details on the game.

One advantage to Elder Scrolls online is that it is still a new game (only a month old) so jumping back in the MMO pool with this doesn't leave you trying to 'catch up' and get to lvl 50 in order to actually find other players, you will find it busy with players of all levels and you can be part of the new game experience (warts and all).
The downside obviously is that it is a gamble, who knows, maybe in another 2 months the performance issues have not improved, maybe no balancing of skills has been done, at which point the game could quickly lose its numbers, and of course if they haven't improved these things, would you want to stay?
Given that it is a subscription game and a buy the box game, it is expensive, and it is early in its life to not know where it will go (course you can get the game from cd keys site for far cheaper)

So, those are probably the games I would look at. Course, if you liked WoW, you may be interested in Wild Star which I believe is out soon, not my kind of game, but then I hated WoW so what do I know :)

In terms of payment methods, these days its pretty much the same - you buy via digital download most the time (though you can buy the box), you subscribe via direct debit, choose recurring payments of 1 month, 3 months, 6 months or 1 year. Alternatively you can buy game time cards I think which you redeem to play for X amount of time (it works out the same kind of cost so no reason to do it unless you have major issues with online shopping and giving out card details).

Personally I never subscribe to the long term plans, only ever 1 month o 3 months at a time, the minor discount isn't worth it for the risk of not playing after 2 months when you have a year you have paid for.

Word of warning, subscription MMOs give you 30 days free with the purchase, however, in almost all cases they still get you to subscribe before allowing you to play (you don't get charged until the free days are up and if you cancel before then you are never charged, so it isn't an issue, but has surprised people in the past)
Awesome response.
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
My vote is for trying a few f2p MMOs off the bat to get a feel for what kind of thing you like. Some people like grinding, some people just want a new level curve to climb, and others like raiding or crafting or lootmongering. Just don't get caught up in the endgame, all f2p seem designed for massive $ or time investments to be "competitive." For every 9 players not paying anything there's gotta be the one "whale" coughing up $150+/month.

Subscription MMO don't break immersion quite as much as f2p because you don't constantly feel like the game has its hand out waiting for a $100+ "micropayment." SWTOR is the worst at this.

STO, DCUO, SWTOR, Rift, Planetside and even LOtRO are all excellent first picks for f2p. I still have links to all of them on my desktop. Not subscribed to anything currently though -- Elder Scrolls is freshest, but just didn't grab my attention.
 

gozzi

Junior Member
May 25, 2014
4
0
0
I think basically any game which you enjoy is worth a money investment. i never had any prob putting some cash down for games like LoL or Wow, as long as it enhances my playinf experience. right now i am into the new elder scrolls and i like it, even if a lot of my friends don`t hehe.
As far as payment methods go, i can`t really help you. I pay only by paysafecard since years, never used a credit card or paypal or anything like that.
 

pathos

Senior member
Aug 12, 2009
461
0
0
alot of places have started offering paypal as a valid payment source. I know you can subscribe to eso via paypal.