OMARGHORD !!! PARANOIAAA !!! (add !s as needed)

DigDog

Lifer
Jun 3, 2011
14,436
2,868
126
im tryippin over myself trying to type this AND i cannot linkylink as im at work but
Paranoia: Happiness Is Mandatory
Diesel%2Fproductv2%2Fparanoia%2Fultraviolet-edition%2FEGS_Bigben_Paranoia_Carousel-2560x1440-dbaacb9ccf9444f697d0240c255b7b7d88c2dc95.jpg


To be released some time kinda soonish on Steam

I watched some gameplay today so in some shape or form this must already be playable.

If you have no idea what Paranoia is, i can't really explain it to you.

If you do know, then shut up and take my money.jpg

I would recommend you do not watch the gameplay but just blindly buy it, it's just *that* good. Gameplay-wise, it's a Shadowrun-esque isometric turn-ish based tactical shooter, but it's much, much more.

More Some links when i get home, unless some gentleman herer provides first.
 
  • Like
Reactions: VirtualLarry
Feb 4, 2009
35,862
17,402
136
does look sort of fun. Too bad single player only.
seems like they type game that could be stupid fun teaming up with 3 buddies to play.
 

DigDog

Lifer
Jun 3, 2011
14,436
2,868
126
when a game causes a lifer to regress to when he was 5, even down to baby talk, it has to be a serious game.
not quite 5, but 16.

(David Attenborough voice:)It's the 1980s, and Dungeons & Dragons has the market lead in Role Playing Games. A minor publishing company, West End Games (who would later go on to produce official Star Wars games) decided to do things differently and published Paranoia, a p&p RPG which contained many elements of what would eventually become social games (think "werewolves & villagers"), and didnt take itself too seriously.

The wonderful and jolly world of Paranoia is set in some alternate past/future where some/most/all of humanity has retreated underground in a bunker-like structure named Alpha Complex due to some unknown event. The entire complex is managed by The Computer, an overseer-like entity that, due to a few quirks of programming, has drifted into raging McCarthyism, paranoid that The Comunists are plotting to overthrow alpha complex, and weary of Traitors.

The players play the role of Troubleshooters, who work under the Computer's orders to kill Traitors and Communists.

Easy right?

The problem is that, every player is also a Traitor. Every player belongs to a Secret Society, who have their own secret, insane (and treasonous) aims and are in conflict with oither Secret Societies. Also each player is a Mutant, which is treason punishable by vaporization.

And finally to top it all off, each player openly belongs to a Service Branch, who have their own conflict with each other.

So the players are all trying to work together to solve the adventure they are in, while also trying to covertly complete their secret society goal, while also trying to backstab each other, report each other for treason, sabotage each other as part of their Branch directives, and try to get themselves promoted and not vaporized.

Also everyone involved is incompetent, the equipment is dangerous and often malfunctions, and everything is set in an absurd world of unobtainable security clearances, anarchy, conflicting instructions, abject ignorance, and zero regard for human life.

On the plus side, as all the players characters are clones, they come from a vat family of 6 clones so when you die, you get a new clone activated. Which means you can be backstabbed, exploded, corroded by acid, squashed by a press AND vaporized and still win a module.
 
Last edited:
Feb 4, 2009
35,862
17,402
136
not quite 5, but 16.

(David Attenborough voice:)It's the 1980s, and Dungeons & Dragons has the market lead in Role Playing Games. A minor publishing company, West End Games (who would later go on to produce official Star Wars game) decides to do things differently and published Paranoia, a p&p RPG which contained many elements of what would eventually become social games (think "werewolves & villagers"), and didnt take itself too seriously.

The wonderful and jolly world of Paranoia is set in some alternate past/future where some/most/all of humanity has retreated underground in a bunker-like structure named Alpha Complex due to some unknown event. The entire complex is managed by The Computer, an overseer-like entity that, due to a few quirks of programming, has drifted into raging McCarthyism, paranoid that The Comunists are plotting to overthrow alpha complex, and weary of Traitors.

The players play the role of Troubleshooters, who work under the Computer's orders to kill Traitors and Communists.

Easy right?

The problem is that, every player is also a Traitor. Every player belongs to a Secret Society, who have their own secret, insane (and treasonous) aims and are in conflict with oither Secret Societies. Also each player is a Mutant, which is treason punishable by vaporization.

And finally to top it all off, each player openly belongs to a Service Branch, who have their own conflict with each other.

So the players are all trying to work together to solve the adventure they are in, while also trying to covertly complete their secret society goal, while also trying to backstab each other, report each other for treason, sabotage each other as part of their Branch directives, and try to get themselves promoted and not vaporized.

Also everyone involved is incompetent, the equipment is dangerous and often malfunctions, and everything is set in an absurd world of unobtainable security clearances, anarchy, conflicting instructions, and zero regard for human life.

On the plus side, as all the players characters are clones, they come from a vat family of 6 clones so when you die, you get a new clone activated. Which means you can be backstabbed, exploded, corroded by acid, squashed by a press AND vaporized and still win a module.

Sort of remember playing a Pen & Paper game like this. Trapped in some underground base, each player has secret motives and is willing to backstab others but all need to work together to accomplish stuff.
I was too young to understand the complexities of it.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Been waiting for this one. The concept is hilarious, would like to try the P&P with a good group.
 

DigDog

Lifer
Jun 3, 2011
14,436
2,868
126
Now, the gameplay itself is, as i gather, you play as one of a group of troubleshooters. You have missions to accomplish and will also have - likely - some secret goal as well. You need to both cooperate and betray your team, and according to your actions you are given a TREASON rating. Once each mission is complete you go to a debriefing and your actions are assessed and you either get a pass, or get vaporized. If you do, another clone takes your spot.
You play in isometric and shoot things.


Frankly i do not expect the game to have the same level of writing of the original Paranoia but even itf it's half as good, it will be good.

I think it's available on the EPic store, but me i'd rather wait for the Steam release.
 
Feb 4, 2009
35,862
17,402
136
Now, the gameplay itself is, as i gather, you play as one of a group of troubleshooters. You have missions to accomplish and will also have - likely - some secret goal as well. You need to both cooperate and betray your team, and according to your actions you are given a TREASON rating. Once each mission is complete you go to a debriefing and your actions are assessed and you either get a pass, or get vaporized. If you do, another clone takes your spot.
You play in isometric and shoot things.


Frankly i do not expect the game to have the same level of writing of the original Paranoia but even itf it's half as good, it will be good.

I think it's available on the EPic store, but me i'd rather wait for the Steam release.

This game should have an online multiplayer option.
 

DigDog

Lifer
Jun 3, 2011
14,436
2,868
126
This game should have an online multiplayer option.
in a perfect world it would.

But that's too hard to implement. I mean, it's not like DIABLO had multiplayer in 1997. Or Neverwinter Nights having multiplayer in 2002. COme on seriously, what kind of world do you think we live in.
 

DigDog

Lifer
Jun 3, 2011
14,436
2,868
126
Seriously though, i have brought this up in Wasteland 2, i think it's absurd that today RPG games lack these three FUNDAMENTAL features that no RPG should be without:

1. Multiplayer

2. the ability to run multiple modules. The reasoning is that you build a game system (stats, levelling, skills, etc) and you do all this for ONE game module/adventure/story/plot/whatchamacallit, which is absurd. Not only this extends the lifetime of the game but also opens the game sales to people who are not interested in that one particular story OR not fans of the writing by the dev team (but might like community content)

3. and obviously a community content creation kit. You would already have this in the game because it's how you built the one scenario the game runs, so why not tweak it and release it to the public, when this without fault results in more sales.

I have been a DM for may years and i tell you that my modules were absolutely nothing like you find in commercial writing; and the same goes for the content you can find in NWN, the community-created modules are vastly superior to anything written by Bioware, and the reason is that, no matter how hardcore the game design, anything a company produces has to fit the corporate narrative standard. Community content doesn't, it can be as insane as you want. It can subvert tropes and doesnt care if it annoys the user, so it can take risks that corporate stuff can't.
 
Last edited:
  • Like
Reactions: VirtualLarry

SMOGZINN

Lifer
Jun 17, 2005
14,335
4,609
136
Oh, man I'm so excited for Paranoia as a video game. It was very much one of the best and zaniest tabletop RPG's ever made. I loved the game and played a lot of it in the 90's. In fact I was talking to some friends the other day that was talking about wanting to try putting together a weekly RPG again, as most of us are getting to that age where the kids are in their late teens or grown and can devote time to something like a RPG again. I agreed to DM but only if we started with a series of one off Paranoia games.

Community content doesn't, it can be as insane as you want. It can subvert tropes and doesnt care if it annoys the user, so it can take risks that corporate stuff can't.

Another thing is that while Bioware makes one or two stories, the community makes hundreds, or if the game is really popular, thousands of modules and the best of them rise to the top. Then others start to make improvements on that, learning what works and what doesn't, and over time the quality just keeps improving.
 

DigDog

Lifer
Jun 3, 2011
14,436
2,868
126
Me And My Shadow Mark IV will always remain in my heart as a masterpiece of RPG writing.
 
  • Love
Reactions: SMOGZINN

Stg-Flame

Diamond Member
Mar 10, 2007
3,658
600
126
does look sort of fun. Too bad single player only.
seems like they type game that could be stupid fun teaming up with 3 buddies to play.
I prefer squad-based games to be single player because most of my friends prefer the run-n-gun style of play whereas I prefer the sneaky and methodical approach.

That being said, I'm burnt out on squad-based games. The game looks fun, but maybe sometime down the line if I see it for $5, I'll grab it for later.
 

DigDog

Lifer
Jun 3, 2011
14,436
2,868
126
That being said, I'm burnt out on squad-based games. The game looks fun, but maybe sometime down the line if I see it for $5, I'll grab it for later.
One plays Paranoia for the humor, not for the action.


Having said that, i totally get you if you are not happy to pay full release-date price.
 

SMOGZINN

Lifer
Jun 17, 2005
14,335
4,609
136
One plays Paranoia for the humor, not for the action.


Having said that, i totally get you if you are not happy to pay full release-date price.

Right, if they did this game right then you are going to die a lot, in many over the top humorous ways.