- Feb 25, 2004
- 21,758
- 602
- 126
Not everyone has probably run into this, but many of us play older games in addition to newer ones. If you're one of those people, you may have noticed that older games often have graphical problems. A particular example that has been discussed before is the thief/ss2 games, which based on what I've read use some older hardware techniques for dithering. It seems that hardware support for these has been removed from newer graphic cards, specifically ATI 2000 series+ and nvidia 8000 series+ (functionality is lost using latest drivers on previous generation cards for nvidia as well, ATI seems to work as long as you have an older graphics card)
Its understandable that with limited die space that ATI/nvidia wouldn't want to devote resources to features that are only used in 10 year old games. That said, it is very annoying and one of the PCs greatest strengths has always been having the ability to go back and play older games.
Some one on another forum suggested that they just implement these features in software, a virtual video card...or just virtual hardware for depreciated features. I'll admit I have no idea how easy or hard this is to do. But it seems possible. Performance would take a hit of course, but processors are much faster then they were 10 years ago! And we have a second one that isn't even recognized as a resource by these older games. I'd imagine they would only have to write this code once and it could be used forever going forward.
Thoughts?
Its understandable that with limited die space that ATI/nvidia wouldn't want to devote resources to features that are only used in 10 year old games. That said, it is very annoying and one of the PCs greatest strengths has always been having the ability to go back and play older games.
Some one on another forum suggested that they just implement these features in software, a virtual video card...or just virtual hardware for depreciated features. I'll admit I have no idea how easy or hard this is to do. But it seems possible. Performance would take a hit of course, but processors are much faster then they were 10 years ago! And we have a second one that isn't even recognized as a resource by these older games. I'd imagine they would only have to write this code once and it could be used forever going forward.
Thoughts?