Old games you recall that had great graphics at the time

pete6032

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Dec 3, 2010
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One of the first games I played on PC was Links 386, a golf simulator. I remember being blown away by how beautiful and realistic the graphics were. For me, at least, half of the game experience was loading up different golf courses across the country and being stunned by the beauty and differences in foliage, topography, etc. I just went back and look at some screenshots and have to laugh. At the time the graphics were amazing, but seeing them now reminds me just how far we've come.

links-386-pro_6.gif


What are some old games you recall having amazing graphics at the time they came out?
 
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BurnItDwn

Lifer
Oct 10, 1999
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MS Flight Sim 3.0 ... especially compared to FS 2.0 on a green apple 2e screen.

Carmageddon & Quake on Glide ..

really, anything on Glide vs everything pre voodoo1 era.
 
Jun 18, 2000
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MS Flight Sim 3.0 ... especially compared to FS 2.0 on a green apple 2e screen.

Carmageddon & Quake on Glide ..

really, anything on Glide vs everything pre voodoo1 era.

This. First 2 games I ever bought were Forsaken and Half-Life. Games defaulted to software rendering back then. I didn't know anything about graphics at the time and played for months like that. When I discovered how to enable OpenGL/Glide, I crapped myself.
 
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Chapbass

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May 31, 2004
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This. First 2 games I ever bought were Forsaken and Half-Life. Games defaulted to software rendering back then. I didn't know anything about graphics at the time and played for months like that. When I discovered how to enable OpenGL/Glide, I crapped myself.

This. When I bought HL1 I didn't have a graphics accelerator. I bought a Voodoo2 1000, plugged it in and immediately said "this doesn't look different at all....". I then changed it to OpenGL and immediately called my best friend to have him come over and look at how absolutely amazing it looked.
 

dasherHampton

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Jan 19, 2018
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I remember Doom 3 really blew me away at the time.

FEAR was another one.


edit - you know, now that I think about it: certain games looked WAY better on CRT monitors. Morrowind is a great example.

I remember buying Morrowind and being really impressed by the graphics, the overall world. But it looks like crap on flatscreens.
 

lxskllr

No Lifer
Nov 30, 2004
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The two I specifically remember were original Doom, and RTCW. There's been better since of course, but I come to expect it now. Those two surprised me.
 
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The two I specifically remember were original Doom, and RTCW. There's been better since of course, but I come to expect it now. Those two surprised me.

The Flame Thrower in RTCW to this day has the best look & feel for that weapon.
No I have never used on in real life.
 

Iron Woode

Elite Member
Super Moderator
Oct 10, 1999
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Doom 3
Quake 4

both looked amazing at the time and still look damn good today.

Unreal and Unreal II: The Awakening had excellent graphics.
 

pete6032

Diamond Member
Dec 3, 2010
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The first modern FPS I ever played was Half Life. I just had the uplink demo from PC Gamer. Had no idea about CPU specs or video cards at the time. Played the demo and it defaulted to software acceleration at 512x384. My friend came over and changed the resolution up to 640x480 and my mind was completely blown away by how good it looked.
 

mikeymikec

Lifer
May 19, 2011
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Half-Life 2 still looks good.

I remember thinking 'ooh' at parralax scrolling on the Amiga (Shadow of the Beast, 1989):


Project X on the Amiga (1992):

 
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dullard

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May 21, 2001
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Captante

Lifer
Oct 20, 2003
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Wolfenstein 3D
Unreal
Far Cry


In the first Unreal the moment when you finally escape the crashed alien ship and see the huge open river valley really was amazing... distant sunshine on water scenes in Far Cry 1 were also breath-taking. (as were the bugs!)

There were also some incredible battle-scenes in Free Space 2 which gave an amazing sense of "scale" with truly massive capital ships. (NOT referring to Descent III Freespace ... this was a space sim)
 
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pmv

Lifer
May 30, 2008
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Quake II (first time I saw 3d acceleration). if I look at it now I only see the horribly-limited color palette that it uses.
Unreal - for the open environments and the vivid colours (compared to Q2!). Now I'd mostly notice the very limited poly-count.
 
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pmv

Lifer
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Why is this in OT, by the way? Is OT planning to branch out into sub-sub-forums? OT-PC-gaming, OT-CPU, OT-graphic-cards, etc?