- Nov 14, 2010
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Excluding characters, setting, story, plot, dialog, character interaction, ending, visuals, art direction, and game stability. DA2 was the biggest piece of a crap to be released this decade.
If DA3 is like DA2, then we can consider the DA franchise dead as a One Hit Wonder.
But, back to the topic at hand. Those junk items are vendor trash, you either don't loot them at all or sell them. Consider, in my pockets I carry a toothbrush, toothpaste, a pen, eye drops, my wallet, my car keys, and my cell phone. If you were to mug me, the only things of value you'd want would be the cash in the wallet and the cell phone. Maybe the car keys if you knew where the car was parked. Everything else, worthless to you.
Characters were more interesting I thought.
Facial animations were a huge improvement. Hair, designs, weapons, graphics, all improved. DA1 had women wearing what looked like helmets of hair. DA2 has natural hair and skin. DA2 had elves looking like elves and not teenaged kids.
The "save world from evil" plot is just so stupid. The Darkspawn are 1-dimensional and uninteresting. They are the worst antagonists I've ever seen in a game, since they're not even interesting to look at. It basically amounted to a big cockroach infestation.
Combat was more sped up which made it more fun. It ended up feeling more like a customizable God of War game which I'm cool with. DA1's combat was like a bad mix of RTS and action, since positioning really didn't matter that much in terms of getting like a combat bonus but the characters moved extremely slowly and attacked very slowly and fumbled around the battlefield.
But basically if you play DA2 like a God of War game with some a conversation tree engine, it's decently fun. I found that it was just as tactical in terms of getting the rogue to DPS the place up and throwing heals at the right time.