Link to The Reg article
Short version:
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Short version:
The technique described is used by almost every game that uses 3D modelling, from the latest titles right back to the likes of Quake and possibly right back to Doom and even Wolfenstein - all products of the 1990s. It covers the use of a 3D space - the UAC HQ on Mars, say - to encompass one or more 3D objects - half a dozen Cacodeamons, say. The patent details how panning across the scene - sidestepping past a plasma bolt, say - can be realistically depicted on a 2D display, such as a computer monitor.
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