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Oh my...Team fortress 2 looks absolutely stunning!

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Originally posted by: PseudoKnight
Originally posted by: potato28
Originally posted by: PseudoKnight
Well Valve does allow the hitboxes to lag in CS:S for a slight graphical improvement...
If you're talking about what I think you're talking about, that is misleading wording. It's not "lag" and the hitboxes don't delay independent of the model. It delays updating the other players so that it can smooth between packets. (cl_interp / ex_interp)Not only that, but it does this in regular CS too.

If you're not talking about interpolation, please explain.

As for changes, face the facts. There's ALWAYS going to be someone who complains. Either they don't change enough or they changed too much. In fact, the most ideal circumstance for developers would be if there were an equal amount of complainers on both sides of the fence. The best thing you can do for YOURSELF is to enjoy it for what it is. If you still prefer TFC (or even the original) then by all means, play that. Graphics aren't that important.

Personally, I love the new style. It seems to fit decently well with the gameplay, which looks quite comical and nothing close to realistic. Plus, it makes it stand out from an overcrowded market of derivative art styles.

In real world situations, such as on my favourite servers, Ive done these tests on the lagging hitboxes. My ping was floating around 25, the server's tick rate is 66, and the server lag was 30. The hitboxes still lagged. And yes, Ive done this on CS 1.6 with higher lag, ping, and rates. Hitboxes didnt lag at all. Basically headshot wasnt at the elbow. And cscz is pretty good too with the hitboxes also. Plus theres oddles and oddles of proof all over google video, and youtube.
You seriously need to fix your terminology. It's also worth noting that there is a lot of fallacious videos on the internet claiming things based on faulty evidence because they didn't know what the hell they were talking about and how the netcode worked. If you could point me to one that shows this "hitbox lag" then I'll happily point out if it's erroneous or not.

I can understand how people might mistake this for hitbox lag.
 
are you saying bunnyhopping as in just jumping around
Yes, just jumping around to gain the speed/mobility increase. Nothing more. In TFC and Q3 it's an advanced movement technique, but a lot of people call it an exploit for god knows why. Valve had the power to remove it but didn't. They capped it at 170% of the classes' original speed.

In realistic games, admittedly, it has no place.

Edit: Either way, if we're talking bhopping as in just jumping around like a fool, can't you pop them? They make a buttload of noise for no real gain! 😀

We're talking HL1/HL2 hitbox lagging here?
 
Originally posted by: pontifex


are you saying bunnyhopping as in just jumping around or in jumpinmg around in order to "break" the hitboxes?

if just jumping around, then i agree with you. if they're doing it to exploit a problem with hitboxes, like leaning or prone constantly, then its cheating.
for example, sof2 had a problem where leaning screwed up the hitboxes. once people found this out, they made scripts to exploit it and were leaning all the time.

Oof. I remember that. First time you saw someone doing something as odd as that looked in a game you pretty much knew it had to be an exploit.


 
God I want this game!

I used to play the original which was one of my all time favorite games...

I also hope they make it faster then TFC.
 
are you saying bunnyhopping as in just jumping around or in jumpinmg around in order to "break" the hitboxes?

No, real bunny hopping as it started in quake is hopping in rhythm to keep up speed higher than your character's max speed. Normally this is done right after a rocket or grenade jump so it's a tradeoff between health and speed.
 
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