HeXploiT
Diamond Member
Originally posted by: PseudoKnight
You seriously need to fix your terminology. It's also worth noting that there is a lot of fallacious videos on the internet claiming things based on faulty evidence because they didn't know what the hell they were talking about and how the netcode worked. If you could point me to one that shows this "hitbox lag" then I'll happily point out if it's erroneous or not.Originally posted by: potato28
Originally posted by: PseudoKnight
If you're talking about what I think you're talking about, that is misleading wording. It's not "lag" and the hitboxes don't delay independent of the model. It delays updating the other players so that it can smooth between packets. (cl_interp / ex_interp)Not only that, but it does this in regular CS too.Well Valve does allow the hitboxes to lag in CS:S for a slight graphical improvement...
If you're not talking about interpolation, please explain.
As for changes, face the facts. There's ALWAYS going to be someone who complains. Either they don't change enough or they changed too much. In fact, the most ideal circumstance for developers would be if there were an equal amount of complainers on both sides of the fence. The best thing you can do for YOURSELF is to enjoy it for what it is. If you still prefer TFC (or even the original) then by all means, play that. Graphics aren't that important.
Personally, I love the new style. It seems to fit decently well with the gameplay, which looks quite comical and nothing close to realistic. Plus, it makes it stand out from an overcrowded market of derivative art styles.
In real world situations, such as on my favourite servers, Ive done these tests on the lagging hitboxes. My ping was floating around 25, the server's tick rate is 66, and the server lag was 30. The hitboxes still lagged. And yes, Ive done this on CS 1.6 with higher lag, ping, and rates. Hitboxes didnt lag at all. Basically headshot wasnt at the elbow. And cscz is pretty good too with the hitboxes also. Plus theres oddles and oddles of proof all over google video, and youtube.
I can understand how people might mistake this for hitbox lag.