**OFFICIAL** Star Wars: The Old Republic Thread

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lupi

Lifer
Apr 8, 2001
32,539
260
126
Can the PvE portion of the game be soloed for the most part if I wish to? I'm saying most of it, not all of it though I'm aware, it's an MMO, so obviously getting a party and playing with others has to play its part for bosses. But I'm referring to most quests and perhaps a few bosses maybe? Basically can I "complete" the story-line(s) mostly alone?

Thanks.

the class story lines seem pretty devoid of heroic content.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I was sad when I woke up this morning and couldn't check the AH and send my companions out for some missions before work :D
 

J-Money

Senior member
Feb 9, 2003
552
0
0
Nope. I'm saying PvP gear utterly dominates PvP.

Yeah I know that, but I don't think you understand what he said. What you claimed was "Wrong".

Where you claimed PVP gear was as good as PVE gear was you said "Level 50 PvP gear is already the equivalent of Tier PvE gear even without expertise".

Expertise was added to PVP gear so PVE gear (ie gear from raids) did not dominate PVP. They wanted PVP gear to dominate PVP and it does, but for some reason they also wanted PVP gear to be great for PVE.
 

velillen

Platinum Member
Jul 12, 2006
2,120
1
81
Wrong. Level 50 PvP gear is already the equivalent of Tier PvE gear even without expertise. With, it's an utter joke.

yeah i hated that. Grab some pvp gear and then go do normal ET/KP with hardly any problems. Our only issues were bugs and learning the bosses;. SOA for us we wiped three times on the silly platform jumping lol. But yes when its basically said that the Champions pvp gear is better for raiding than the T1 raiding gear. Even for hardmodes PVP gear would be fine. We only cleared et twice for a gear comparison plus some hardmode fp's so everyone still had a piece or two of champions pvp gear.

expertise is not a dumb idea...it stops hardcore PVE players having a big advantage in PVP. Also stops PVP players having an advantage in PVE at the start of when content gets released.

Honestly if i go in with my pve gear with one of the guys i raid with in his pve gear we can own people. We both only have champions pvp gear. Minus expertise we both go in with higher hp (i sit at 16k atm in pve and 14k in pvp), more damage, better overall stats. he dps's while i heal him and others. The harder hitting heals and his crits make up for expertise by a long shot. Now if i actually get singled out and focus fired i die pretty quick....but that happens in my pvp gear too.

If i go solo then i rock the pvp gear but if grouped definitely a group in rakata pve gear will tear people apart. Like so much in pvp skill and teamwork does play a big factor :)
 

nanobreath

Senior member
May 14, 2008
978
0
0
I honestly hate the way MMO's try to balance PvE and PvP together. They don't want to alienate either market, so try to play to both and end up creating a system that is ALWAYS out of balance.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Well, I can definitely say that the change seems competitive. Played a round this morning with my 20 sentinel, and I can say there wasn't much curbstomping going on even though there were a few high level 40's on both sides. It was a close match (Civil War) which went down to about the last 30 points. We managed to pull it out in the end after being down by about 100 once us repubs finally started working together.

It seemed pretty even - nobody with more than about 25 kills (as opposed to the usual 40+ kills for 50's raping the field).


Honestly if i go in with my pve gear with one of the guys i raid with in his pve gear we can own people. We both only have champions pvp gear. Minus expertise we both go in with higher hp (i sit at 16k atm in pve and 14k in pvp), more damage, better overall stats. he dps's while i heal him and others. The harder hitting heals and his crits make up for expertise by a long shot. Now if i actually get singled out and focus fired i die pretty quick....but that happens in my pvp gear too.

If i go solo then i rock the pvp gear but if grouped definitely a group in rakata pve gear will tear people apart. Like so much in pvp skill and teamwork does play a big factor :)

And therein lies the problem - a group of TWO shouldn't be able to own a warzone. Worse yet, it shouldn't take a whole team to take one person down (you say if you get focus fired, which I assume means 4+ people gangbanging you).

The problem I saw with the previous implementation was that a level 25 player would walk up to a level 50 player, start wailing away. After about 30 seconds, the 50 lost maybe 10% of his health, turns around and 3-shots the level 25, then walks away laughing. Regardless of whether HP and base damage was balanced or not, those level 50's simply stomp all over anything not level 50. Solo. That's not how the warzones were designed.
 
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Merad

Platinum Member
May 31, 2010
2,586
19
81
So apparently they add an option for AA to the game menus, but didn't actually enable the feature? GJ Bioware.
 

velillen

Platinum Member
Jul 12, 2006
2,120
1
81
What a fail patch. So many things wrong. Lol @ ilum change. Easymode valor for whatever side out numbers the other on each server. Theres a good 20-30 camping the repbulic base on shii-cho. Seriously biggest fail yet. grats on all the new valor 60 imps :)

All Bonus Series missions and their required missions can now be abandoned.

nope stillc ant drop two i have..one from nar Shadda and one from belvaious. (howeve ryou spell those names)


Though for the few things not fixed or severely broken they did do good! Fixed kira bugs, added stats to columi relics, ect :)


And therein lies the problem - a group of TWO shouldn't be able to own a warzone. Worse yet, it shouldn't take a whole team to take one person down (you say if you get focus fired, which I assume means 4+ people gangbanging you).

The problem I saw with the previous implementation was that a level 25 player would walk up to a level 50 player, start wailing away. After about 30 seconds, the 50 lost maybe 10% of his health, turns around and 3-shots the level 25, then walks away laughing. Regardless of whether HP and base damage was balanced or not, those level 50's simply stomp all over anything not level 50. Solo. That's not how the warzones were designed.

Sorry i didnt mean we would take on a whole flag point or anything. But us two in a 2v2 or 2v3 could win. As for me if its 1 guy on me then i can usually just heal through his damage and he either gets bored or stays on me harassing me (which just means my friend focuses on him instead). Even in PVP gear i can heal through 1 guy long enough for my friend ot come help me.

Thing is being smart. BH or ranged attacking me...run behind a pillar to heal so he cant dps you. Run around as he chases you and cant sit and spam attacks. its not that i just sit there not moving and cant be killed...its the fact i actually use the surroundings to my advantage :)


The biggest problem now is just due to the imbalance of factions. its hard and annoying pvping on my server as republic...winning 1 outa 5 on average id say. Makes pvp boring. And now with ilum being valor farming for sith itll just suck more as they will all have battlemasters vs us in champions at best
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
I just started playing 2 weeks ago. Jedi Shadow up to 27 now.

Add me to the Expertise is dumb group. The best PvP in WoW was vanilla, long before resilience existed. So what if people can use PvP gear in instances?

But the main reason I wanted to post: who exactly is the "empire"? From watching the movies, I'd swear that the Empire of movies 4-6 is really just the old republic, after Palpatine took control of it and twisted it into what he wanted. For a specific example, see the clones- working for the old republic, later become the Empire's stormtroopers.

So who the hell is this "empire" which exists simultaneously with the old republic, and has star destroyers and fighters which closely resemble the star destroyers and fighters of the empire in the 4-6 movies?
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
But the main reason I wanted to post: who exactly is the "empire"? From watching the movies, I'd swear that the Empire of movies 4-6 is really just the old republic, after Palpatine took control of it and twisted it into what he wanted. For a specific example, see the clones- working for the old republic, later become the Empire's stormtroopers.

So who the hell is this "empire" which exists simultaneously with the old republic, and has star destroyers and fighters which closely resemble the star destroyers and fighters of the empire in the 4-6 movies?

If you're in a reading mood... in the game we have the Reformed Sith Empire. There's also the Original Sith Empire. In the movies you have simply The Empire.

TL;DR version:

The orginal Sith Empire was made by Dark Jedi who got kicked out of the Old Republic. They got their asses kicked in the Great Hyperspace War and fell apart. A few years later some surviving Sith reformed the Empire (this is the one in game). They fight the Republic on and off for some 1500 years, eventually going into a stalemate/cold war and falling apart.

The Empire in the movies is formed when when Chancellor Palpatine (aka Darth Sidious, aka the Emperor) takes control of the Republic and reforms it as the Galactic Empire.

Edit: I'm sure the ship appearance thing is just some combination of laziness and the designers wanting people to know which side is which by using familiar appearances. Same reason the Smuggler's ship is very similar to the Millennium Falcon. Haven't played a Bounty Hunter yet but I'll bet their ship is a copy of Boba Fett's ship in the movies.
 
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Chimley

Senior member
Jan 28, 2008
383
0
0
The forums are exploding with QQ threads about Ilum. Can't say I didn't see this coming. My server is horribly imbalanced in favor of the Sith, so I'm pretty sure they're all camped out at the Republic base farming valor while I'm at work. Any poor Republic soul so accidently flies to that base is going to be stuck for a very long time getting farmed.

I'm hoping something is done about this...and soon. The longer the Imps get to farm valor on Ilum, the more the gear gap widens between the two factions. And the wider it gets, the more Republic players will either just unsub/reroll/leave the server.


The "Empire" is actually the "Sith Empire" in KoR. Remember, this takes places a very long time before the movies. The two factions are actually The Galactic Republic vs. The Sith Empire.

In the movies, a Sith Lord (Palpatine) took over the Galactic Republic and turned it into the Galatic Empire. Those that did not agree with that change (good guys) became the Rebal Alliance.
 

velillen

Platinum Member
Jul 12, 2006
2,120
1
81
The forums are exploding with QQ threads about Ilum. Can't say I didn't see this coming. My server is horribly imbalanced in favor of the Sith, so I'm pretty sure they're all camped out at the Republic base farming valor while I'm at work. Any poor Republic soul so accidently flies to that base is going to be stuck for a very long time getting farmed.

I'm hoping something is done about this...and soon. The longer the Imps get to farm valor on Ilum, the more the gear gap widens between the two factions. And the wider it gets, the more Republic players will either just unsub/reroll/leave the server.

A rollback is honestly the only way to fix it. its basically 1k valor a minute for sith
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I know it's the Sith Empire but they favor British accents just like the Empire of the movies, and when my agent character got a white tunic (plasteel I think), that did it right there...technically in the history they are different but they are the same :)
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
lol @ valor exploit in Ilum. I sense a disturbance in the force... oh wait, that's just going to be the servers coming down for a hotfix.

I haven't gone there yet but what exactly is the exploit? The simple fact of a population imbalance, or...?
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Wow, reading about the pvp debacle on the official forums... if you're thinking about playing now, don't bother. Rollback is inevitable.

I haven't gone there yet but what exactly is the exploit? The simple fact of a population imbalance, or...?

Something to the effect of:

They get huge bonuses for controlling all the points on the world.
They get huge bonuses for having more players there.
They're farming turrets on base which respawn instantly.
So they are earning HUGE amounts of valor and can basically sit there afk to do it.

Also Republic players are stuck since the Imps totally own their base, outnumber them 100 to 1, and they can't choose another respawn point.

(disclaimer: I haven't pvp'd in TOR yet, that's just a summary from what I'm reading)

Edit: Someone posted this screencap of a Republic spawn area on Ilum....

patch11awesome.png
 
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Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Heh, good thing I don't care about any of the world pvp stuff on Ilum. I go to that planet for the pve dailies.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Wow, reading about the pvp debacle on the official forums... if you're thinking about playing now, don't bother. Rollback is inevitable.



Something to the effect of:

They get huge bonuses for controlling all the points on the world.
They get huge bonuses for having more players there.
They're farming turrets on base which respawn instantly.
So they are earning HUGE amounts of valor and can basically sit there afk to do it.

Also Republic players are stuck since the Imps totally own their base, outnumber them 100 to 1, and they can't choose another respawn point.

(disclaimer: I haven't pvp'd in TOR yet, that's just a summary from what I'm reading)

Edit: Someone posted this screencap of a Republic spawn area on Ilum....

patch11awesome.png

So it's basically just caused by pubs (as I see them called in-game) being outnumbered? Sounds like Bioware didn't think it through as far as who would want to be evil Empire players.

Maybe they should have encouraged more republic characters. At this point, what could they possibly do but rollback the experience and put a numbers cap on the imperials to keep it even?

Also, see a good old Latin character name in there : Tenebrarum Dominus(Darkness's Master or Lord of Darkness). Hell, my character is named Exstinctor Republicae(and yes I know correct Latin is Rei Publicae, so I combined it, sue me), which is extinguisher(annihilator) of the Republic. And when I get around to leveling my jedi shadow, he is Redemptor Republicae, lol.
 
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Merad

Platinum Member
May 31, 2010
2,586
19
81
So it's basically just caused by pubs (as I see them called in-game) being outnumbered? Sounds like Bioware didn't think it through as far as who would want to be evil Empire players.

Maybe they should have encouraged more republic characters. At this point, what could they possibly do but rollback the experience and put a numbers cap on the imperials to keep it even?

No. Imps are farming massive amounts of valor from NPC turrets getting access to high level pvp gear in an hour or two. Unless they have a way to only roll back valor gains from today, a full server rollback is unavoidable.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
The thing is, valor is almost meaningless. Once you hit 60 it's all the same, and frankly hitting 60 really isn't that difficult. My friends and I PVP a fair bit, true, and we're all rank 40something but that's after only being 50 for not even two weeks and with the game only having been out for less than a month.

I don't like it either but it's far from the end of the world everyone's making it out to be. Not to mention I'm more than willing to bet the bottleneck to obtaining Battlemaster gear is far more likely to be the bags than the valor. Honestly I should probably have been picking at least some of them when I could even before now.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
So it's basically just caused by pubs (as I see them called in-game) being outnumbered? Sounds like Bioware didn't think it through as far as who would want to be evil Empire players.

Maybe they should have encouraged more republic characters. At this point, what could they possibly do but rollback the experience and put a numbers cap on the imperials to keep it even?

Also, see a good old Latin character name in there : Tenebrarum Dominus(Darkness's Master or Lord of Darkness). Hell, my character is named Exstinctor Republicae(and yes I know correct Latin is Rei Publicae, so I combined it, sue me), which is extinguisher(annihilator) of the Republic. And when I get around to leveling my jedi shadow, he is Redemptor Republicae, lol.

Couple issues -

#1 - There's a bug that is causing the base turrets to respawn instantly. Turrets are worth (stupidly) 100 valor each kill. No diminishing returns. You have people farming the turrets to the tune of about 1000 valor a minute.

#2 - Population imbalances means Empire outnumber Repubs many-to-one. There's only one spawn point, meaning the spawn in getting camped and repubs are being killed as soon as they spawn. They can't even leave the base - the only thing they can do is log out.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
No. Imps are farming massive amounts of valor from NPC turrets getting access to high level pvp gear in an hour or two. Unless they have a way to only roll back valor gains from today, a full server rollback is unavoidable.

But what is the direct cause of this? Is there some exploit that allows this where they shouldn't really be able to do it, or is it simply the lack of player characters on the Republic side to stop them?

Couple issues -

#1 - There's a bug that is causing the base turrets to respawn instantly. Turrets are worth (stupidly) 100 valor each kill. No diminishing returns. You have people farming the turrets to the tune of about 1000 valor a minute.

#2 - Population imbalances means Empire outnumber Repubs many-to-one. There's only one spawn point, meaning the spawn in getting camped and repubs are being killed as soon as they spawn. They can't even leave the base - the only thing they can do is log out.

Ah, crosspost. Got it. Not sure I'd call that an exploit, but rather poor design decision.

Calling this an exploit is like saying MMO players should not repeatedly kill things; it's what an MMO is all about.

Unless the instant respawn has been confirmed as a bug?
 
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velillen

Platinum Member
Jul 12, 2006
2,120
1
81
The thing is, valor is almost meaningless. Once you hit 60 it's all the same, and frankly hitting 60 really isn't that difficult. My friends and I PVP a fair bit, true, and we're all rank 40something but that's after only being 50 for not even two weeks and with the game only having been out for less than a month.

I don't like it either but it's far from the end of the world everyone's making it out to be. Not to mention I'm more than willing to bet the bottleneck to obtaining Battlemaster gear is far more likely to be the bags than the valor. Honestly I should probably have been picking at least some of them when I could even before now.

Valor is a bottleneck for battlemasters gear. you can only "save" 1 battlemaster bag before valor 60. So yes you have to get to 60 before you can even begin to get BM gear. After 60...yeah its pointless.

And for servers with imbalances already it is a major deal. Republic hardly wins in WZ's as it is and Ilum is/was a good way to get gear. Now your left with WZ's which we win maybe 1 in 5?

I personally have been doing WZ's much but did Ilum for the credits more than anything.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
But what is the direct cause of this? Is there some exploit that allows this where they shouldn't really be able to do it, or is it simply the lack of player characters on the Republic side to stop them?



Ah, crosspost. Got it. Not sure I'd call that an exploit, but rather poor design decision.

Calling this an exploit is like saying MMO players should not repeatedly kill things; it's what an MMO is all about.

Unless the instant respawn has been confirmed as a bug?

The turrets respawning instantly is a bug (if it's not, it's fucking retarded). Ergo: It's an exploit.
 

Blintok

Senior member
Jan 30, 2007
429
0
0
Ok. Companions. How do you get them? Every search i see on them so far tells me WHAT they are and what companions you get for each class. BUT >how< do you get one?

I am still low level (9) but i have seen people same class as me but at L8 running around with a companion. I am Sith, on Korriban. I thot maybe it was you had to do the class quest but i find it impossible to do at L9 as the mobs are L10 and tough to kill. So no idea how i L8 could have completed this quest.