• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

***Official fight Ps3 vs Xbox360 specs sheet comparaison *****

jelkukipik

Senior member
Lets get down to it:

CPU: Cell (1 PPC + 7 units) vs X360 Cpu (three PPC cores)

X360 advantages and disadvantages
- much easier to program for 3 symmetric processors than an asymmetric processor
- strong single thread performance, but can only run limited number of threads
- multithreading is difficult to program for but NO WAY near as hard as for the cell
- Best described as a jack of all trades approach

Cell Advantages and disadvantages
- The cell is a massively parallel vector processor
- excellent for running multiple floating point tasks such as (game engine, encoding and decoding video)
- Difficult to program for -- ALL software has to be optimized
- Poor single thread performance
- NO hardware Branch prediction, Extremely poor at running complicated branched code (like A.I. code)
- Highly specialized approach, the cell is first and foremost an MULTIMEDIA processor that is best suited for HDTVs and a gaming consoles processor second. It offers extremes -- very good at running game engine, very poor at A.I. code.


GPU:

Today's top of the line 6800ultra has 16 pixel pipelines and 6 shader pipelines and is made up of 222 Million Transistors

X360 advantages and disadvantages
- ATI's next gen GPU (the R500) has a as unique architecture -- UNIFIED vertex/shader and pixel pipelines. It has 48 of these units that are automatically assigned a function
- Easier to program for but has a less higher theoretical peek than independet pipelines
- 10MB framebuffer that allows for "Free" anti-aliasing but limited resolution to 720P. For higher resolutions you "upsample"
- Unknown number of transistors (look for this number in the future)

PS3 GPU:
- officially stated to have 300 Million transistors with fixed pixel and vertex pipelines. Numbers not disclosed. If 6600GT is about 160 Million transistors, the 6800ultra 222 Million -- it is very likely that the PS3 GPU has 24 pixel pipelines and about 10-12 shader pipelines. I find it very easy to believe that the this GPU will be about twice as powerful as a 6800Ultra
- independent pipelines are faster BUT are harder to program for


Memory:

X360
512Mb of unified DDR3 memory with is shared by BOTH the GPU and CPU. Flexiablity is the obvious advantage. Disadvantage is that they have to be shared. Game developers can split the memory any way they like 50:50, 30:70 etc

PS3
256MB XRD for the cell
256MB DDR3 for the GPU

advantage is that the each has its own faster memory but each is limited to 256mb. While the CPU in the X360 can have a max of 512mb, the cell is stuck with 256mb.

Bandwidth:

X360
? 22.4 GB/s memory interface bus bandwidth
? 256 GB/s memory bandwidth to EDRAM
? 21.6 GB/s front-side bus

256GB/s from the 10mb frame buffer gives the X360 GPU a major advantage; it means the R500 isn?t limited by bandwidth and allows for free Antialiasing and a host of other effects. But the cost is that internal resolution is realistically limited to 720P. They may find a way around it. The original PS2 had on-die 4mb frame buffer. The game cube had off-die 2mb frame buffer.

PS3
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

Pretty standard.

Video Output:

X360
Single DVI-output support sall HD resolutions (including 1080P and 1080i). Note that most games will probably be rendered at 720P but upsampled to 1080P like GT4 did with the PS2.

PS3
Dual HDMI (copy-protected DVI that combines audio) so that you can hook up two HDTVs. HDMI is a new format.
BUT for those of you who tried doing this on your computer, if a game runs @ 1080P single TV, you have to drop the resolution down on each TV to 720P so that you can have both.


The rest are extras

That only increase costs and don?t make gamming any better. PS3 has a lot of fat

Dual eithernet
Built-in wi-fi
Bluetooth
Multi-types of flash memory slots (SD, memory stick etc)
blueray

The above probably adds $100 extra to PS3

Conclusion
X360 and PS3 are about the same in power but approach it with different philosophy. X360 is less powerful BUT more flexible and easier to program for. PS3 is theoretically more powerful but less flexible and harder to program.
 
Originally posted by: virtualgames0
I believe the Cell was designed by Sony and Toshiba..
IBM may do the fab work for the cell though

looking at the front page it seems cell is based off powerpc. so powerpc is in all 3 consoles this time around.
 
Nice writeup.

Catch is this - PS systems have always been 'more difficult', but what it comes down to is this - layered development. As long as the layers are transparent, the difficulty disappears. Xbox is nice, but PS3 has more gaming features. If the PS systems were THAT difficult to work with, no one would make games for it. Still, the PS1,PS2 are the best selling platforms of all time (except gameboy). MS is trying and kudos to them on that. Catch is, they need to quit thinking in PC terms. If you look at all of the successful gaming systems and arcade hardware, they never seemed to make 'sense' in the PC frame of mind. Besides, programmers just did what was necessary. Hell, NeoGeo still has games coming out and that's a Z80 processor!

Point is this. Sony has a STRONG history of developing game systems that people want to buy and develop for. MS doesn't.. but they are doing better. Nintendo is dying out yet they really do have excellent games.

Anybody remember the MSX? MS + Sony? Betcha didn't. MS and sony tried together a long time ago to make a system which failed horribly. If I remember correctly, it even had decent hardware at the time.

I just hope the PS3's controller is more comfortable than it looks. Bluetooth rocks.
 
The MSX was pretty popular in many parts of Asia and Europe. I wouldn't say it failed horribly as it seemed more geared towards trying to make a computer standard then trying to make a gaming system. I also think the pioneers were really Sony and Matsushita, with the name MSX just being more so a good choice of letters than detailing the partnership with Microsoft (who, I think, when the machine was declining, no longer thought of the MS as standing for Microsoft).
 
Umm, if you watch the Sony Press Conference, you would have saw that the various companies said that the PS3 was EASY to code for!
 
Originally posted by: pcnerd37
Umm, if you watch the Sony Press Conference, you would have saw that the various companies said that the PS3 was EASY to code for!

Umm...........newb!!! 😉

I'm under the assumption that both the PS3 and Xbox360 WILL have component outs as well? Not just DVI or HDMI? Or maybe a converter of some sort? I have an HDTV but it has no DVI.

 
Originally posted by: Nutdotnet
Originally posted by: pcnerd37
Umm, if you watch the Sony Press Conference, you would have saw that the various companies said that the PS3 was EASY to code for!

Umm...........newb!!! 😉

I'm under the assumption that both the PS3 and Xbox360 WILL have component outs as well? Not just DVI or HDMI? Or maybe a converter of some sort? I have an HDTV but it has no DVI.

Yes, both will have component outs as well. If you look at pics of the back of the two, you'll see something called the A/V MultiOut Port. That will allow the use of breakout boxes that support composite and component outs.

 
Nice write up.

I'm glad that MS is stepping up to Sony. Sony got a little to comfortable in the position of being the #1 in the console market, they couldn't make PS2s fast enough and people ate their crap, same thing with the PSP, first batch was horrible, and people still ate it up, with the mis-aligned keys and dead pixels people still bought them.

Seeing the changes that MS made, I hope that more game developers start to port games for xbox.

I also agree with MS and the general design of the xbox, it is almost like a HTPC, nothing wrong with that, more bang for your buck if anything. We'll have to wait and see how games (and what games get released) perform.
 
nice write, but do you even understand what all that stuff means? I find that you think a software brach predictor is a huge con pretty funny.
 
Originally posted by: SilverTorch
I also agree with MS and the general design of the xbox, it is almost like a HTPC, nothing wrong with that, more bang for your buck if anything. We'll have to wait and see how games (and what games get released) perform.

FWIW - The 360 will act as an extender to PCs loaded with Windows Media Center Edition. Meaning you can stream regular and HD video, music, pictures, etc to your TV via the 360.

Supposed to be 20+ games at release and they are saying close to 100 by Christmas. They've got much better developer backing with this generation.
 
Originally posted by: jelkukipik
Dual HDMI (copy-protected DVI that combines audio) so that you can hook up two HDTVs. HDMI is a new format.
BUT for those of you who tried doing this on your computer, if a game runs @ 1080P single TV, you have to drop the resolution down on each TV to 720P so that you can have both.
Uhh, no. Everywhere I've read states that both HDMI outputs can support 1080p simultaneously, and can be run independently (different data on each.)
 
Originally posted by: Queasy
Originally posted by: SilverTorch
I also agree with MS and the general design of the xbox, it is almost like a HTPC, nothing wrong with that, more bang for your buck if anything. We'll have to wait and see how games (and what games get released) perform.

FWIW - The 360 will act as an extender to PCs loaded with Windows Media Center Edition. Meaning you can stream regular and HD video, music, pictures, etc to your TV via the 360.

Supposed to be 20+ games at release and they are saying close to 100 by Christmas. They've got much better developer backing with this generation.

Thats good to hear, just have to wait for xmas and save up money 😀
 
Originally posted by: UNCjigga
Originally posted by: jelkukipik
Dual HDMI (copy-protected DVI that combines audio) so that you can hook up two HDTVs. HDMI is a new format.
BUT for those of you who tried doing this on your computer, if a game runs @ 1080P single TV, you have to drop the resolution down on each TV to 720P so that you can have both.
Uhh, no. Everywhere I've read states that both HDMI outputs can support 1080p simultaneously, and can be run independently (different data on each.)

What Jigga said.
 
Heh. Who here expects to be running two 1080p displays within the next few years? 😀
 
BUT for those of you who tried doing this on your computer, if a game runs @ 1080P single TV, you have to drop the resolution down on each TV to 720P so that you can have both.

I thought you could have 1080p on both the screens if you used the HDMI?

I was also under the impression that the bandwidth of the PS3 was also amazingly fast.

Nice write up.

Koing
 
Back
Top