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DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I know this is going to be posted on the wrong sub forum, however, it is Frostbyte 2 engine.

The newest MoH Warfighter trailer looks great, definitely looks like they added a lot more animations to the mix. Not too fond of kill/point perks, but it if is balanced it should be ok.

http://www.youtube.com/watch?v=1chLNTEUuVI
Looks like Ill be going into FPS overload this fall. Warfighter looks great!
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
I dont even run that high now, since I had the 120hz display I had stuff cranked down to ensure 120hz @ 1080p

I hope the 6970/6950 dont let me down, but I do have 2gb of VRAM
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
Looks like Ill be going into FPS overload this fall. Warfighter looks great!

Yeah, Warfighter looks good, I'm glad they used the FB2 engine. I honestly don't really care about multiplayer in this new MOH game, I just want a good solid single player campaign. The frostbite 2 engine is so damn versatile that given the right talent, they can do some incredible story telling with games. It's so unfortunate that the BF3's single player campaign was so forgettable.

I'm OK with a remake of COD4 using Frostbite 2's engine :)
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Yeah, Warfighter looks good, I'm glad they used the FB2 engine. I honestly don't really care about multiplayer in this new MOH game, I just want a good solid single player campaign. The frostbite 2 engine is so damn versatile that given the right talent, they can do some incredible story telling with games. It's so unfortunate that the BF3's single player campaign was so forgettable.

I'm OK with a remake of COD4 using Frostbite 2's engine :)

Not really unfortunate... I'd rather them invested the time they used to make BF3's single player to, well, NOT even bother with a single player, and make BF3 that much better. It didn't need SP - considering it felt like an entirely different game, one that was obviously an afterthought.

Now... that being said, I probably won't even care about Warfighter's SP game... I'd like to give a chance for EA to succeed with giving Acti's CoD a damn good fight. That way, they can focus with MoH as the anti-CoD, and let DICE do it's Battlefield thing with Battlefield.
 
Oct 25, 2006
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Not really unfortunate... I'd rather them invested the time they used to make BF3's single player to, well, NOT even bother with a single player, and make BF3 that much better. It didn't need SP - considering it felt like an entirely different game, one that was obviously an afterthought.

Now... that being said, I probably won't even care about Warfighter's SP game... I'd like to give a chance for EA to succeed with giving Acti's CoD a damn good fight. That way, they can focus with MoH as the anti-CoD, and let DICE do it's Battlefield thing with Battlefield.

It'll never happen. The COD formula sells too well. EA will just have two series that tries to compete with COD.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
It'll never happen. The COD formula sells too well. EA will just have two series that tries to compete with COD.

I don't really care about the whole COD vs. BF/MOH bullshit, all that is beside the point. I just want a good game I enjoy playing. Some gamers thrive on the whole marketing bullshit about which brand is better.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
It'll never happen. The COD formula sells too well. EA will just have two series that tries to compete with COD.

Don't spoil my dreams, you! :p

EA is setting themselves up for an annual release calendar to compete with the annual pattern Activision has established, but I don't know if they entirely need to subscribe to a true CoD approach for multiple franchises - they risk too much by diluting the Battlefield brand. I think BF3, for the faults it has, it a great compromise and they need to go no further in compromise with the true "Battlefield" franchise. Another Bad Company or another off-shoot? Go for it - but BF2143, BF4, whatever comes next in the proper Battlefield franchise... it should be no "worse" than BF3, and I think EA will be cautious with the property. There's always a healthy respect for established properties and what consumers expect from said property. They'll dance around that line, I'm sure, but I imagine they'll mainly "CoD'ize" the game only through more CQ-like maps, maybe a few more Damavand's and other corridor-style maps with a few vehicles at most.

I have a feeling, if MoH actually does well this Fall, they'll move that into an annual release property - maybe, or maybe not, changing up dev's from year to year. If that's the case, BF properties might fall out of the Fall release lineup, so as to steal attention from any CoD DLC buyers and get them to switch to a Spring-release BF game and ditch the previous Fall's CoD release. :)

Curious how they'll manage multiple properties, instead of focusing on a single "brand" with an annual release cycle.
MoH this Fall, perhaps BF4 (Frostbyte 2/2.5?) or "BF2143" or BFBC3 one year later, another MoH the year after that, another BF-brand game the year after that...

Hard to tell, and sales are truly going to dictate it in the end.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
small maps really is all they need to do to CODize BF and TBH that works well its lets people play BF in that way if they want to and nro if they dont want to, as long as the core remains mostly unchanged its a workable forumla,
 

Exterous

Super Moderator
Jun 20, 2006
20,488
3,604
126
Had a pretty good night last night. I had a 75-25 round but then went on to a 92-18 round! I did see an odd cheater though. After he got kicked for aimbotting he somehow got back into the match but didn't show up on either side in the team listing. He was still running around shooting people and those counted towards their death count. I still got my 710 point 'killing spree ended' bonus at the end of the round for killing him as well
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Had a pretty good night last night. I had a 75-25 round but then went on to a 92-18 round! I did see an odd cheater though. After he got kicked for aimbotting he somehow got back into the match but didn't show up on either side in the team listing. He was still running around shooting people and those counted towards their death count. I still got my 710 point 'killing spree ended' bonus at the end of the round for killing him as well
Nice!
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
So what is the deal with the new MOH game? The last MOH game I played was the original one. Is it basically the BF3 engine with COD gameplay? Is it realistic or more arcadey style?
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
been so long since I played MOH 2010 it would be to say anything with accuracy

I thought it had more realistic gunplay than BC2 recoil wise but more COD style features like perks ETC
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I played the MOH 2010 beta and liked it. I didnt get around to buying the game, but from what I played I dont remember it being very arcadey. Work was busier then and what time I had for games I spent on Black Ops and BC2.



Claymore kills seem to be harder to come by nowadays Ive played several games of TDM on Noshahr and only have 5. Did clays use to stay after you died before all the patches? I cant remember for sure, but it sure seems tougher now. Maybe I should try playing Metro TDM and plant them in doorways, or maybe play Rush and cover the Mcoms with them. Stupid camo assignments.........
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
I played the MOH 2010 beta and liked it. I didnt get around to buying the game, but from what I played I dont remember it being very arcadey. Work was busier then and what time I had for games I spent on Black Ops and BC2.



Claymore kills seem to be harder to come by nowadays Ive played several games of TDM on Noshahr and only have 5. Did clays use to stay after you died before all the patches? I cant remember for sure, but it sure seems tougher now. Maybe I should try playing Metro TDM and plant them in doorways, or maybe play Rush and cover the Mcoms with them. Stupid camo assignments.........

Yes, claymores used to stay after you died but no longer. Best bet is to play CQB maps with explosive perk, lay 2 claymores in a good spot, and camp. Only took me two rounds to get 25 clay kills this way.
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
Yes, claymores used to stay after you died but no longer. Best bet is to play CQB maps with explosive perk, lay 2 claymores in a good spot, and camp. Only took me two rounds to get 25 clay kills this way.

Ugh, clay kills will be the bane of my existence. I guess I will have to do that.

On the MoH note, I'm looking forward to the MoH singleplayer more than the multiplayer. If they can get engaged again, I'll be happy. Even better, get me engaged and a longer campaign than the first one, that would be perfect.
 

Exterous

Super Moderator
Jun 20, 2006
20,488
3,604
126
Claymore kills seem to be harder to come by nowadays Ive played several games of TDM on Noshahr and only have 5. Did clays use to stay after you died before all the patches? I cant remember for sure, but it sure seems tougher now. Maybe I should try playing Metro TDM and plant them in doorways, or maybe play Rush and cover the Mcoms with them. Stupid camo assignments.........

I think they did something with them as doorways dont seem to be as effective either. I used to be able to depend on them to protect an entrance while I guarded another. Now it seems they much much less effective kill someone less than 50% of the time

I think the key is the speed a which you run past them. I haven't kept track but I think recently I have had a 100% success rate in surviving a dead run past them. Its only if I slow down for the "Oh shit thats a claymore" response that I ever die from one
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
I think they did something with them as doorways dont seem to be as effective either. I used to be able to depend on them to protect an entrance while I guarded another. Now it seems they much much less effective kill someone less than 50% of the time

I think the key is the speed a which you run past them. I haven't kept track but I think recently I have had a 100% success rate in surviving a dead run past them. Its only if I slow down for the "Oh shit thats a claymore" response that I ever die from one

Yea, it seems that they don't kill from 100% health anymore or maybe more people are using the squad flack perk.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Claymores explode like a shotgun. If you run over one at an angle you can survive it. When you lay them down make sure they are pointed in the exact direction people are coming from.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
drop them in the direction you want them to fire right?
0003L6-8462.jpg

:whiste:
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
LOL yes. I've held them before, and I was pretty sure you hold then game properly, but just double checking :p
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Finally finished the claymore portion, got about a dozen kills in one round. I must have been setting them backwards before. :oops:

:D