What's with this?
I just got a brand new Gainward GeForce 4 Ti4200 and it flies. The 3d really kicks ass, but it's not the part I'm having trouble with, it's the simple graphics that are messing with me. On Unreal Tournament, for example, the crosshair is big and blocky, like I was playing with software rendering at a very low resolution (which I'm not). On Ghost Recon, my in game messages are the same way, huge and blocky. It doesn't matter what resolution I run the games at, and the API doesn't seem to matter either. UT gave me the same thing in OpenGL as it did in D3D. I'm running the 29.42 Detonators on WinXP Pro. Any help is appreciated.
Thanks.
I just got a brand new Gainward GeForce 4 Ti4200 and it flies. The 3d really kicks ass, but it's not the part I'm having trouble with, it's the simple graphics that are messing with me. On Unreal Tournament, for example, the crosshair is big and blocky, like I was playing with software rendering at a very low resolution (which I'm not). On Ghost Recon, my in game messages are the same way, huge and blocky. It doesn't matter what resolution I run the games at, and the API doesn't seem to matter either. UT gave me the same thing in OpenGL as it did in D3D. I'm running the 29.42 Detonators on WinXP Pro. Any help is appreciated.
Thanks.
