- Jan 1, 2011
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I was playing the demo for Octodad on PS4 in Gamestop earlier today, and I saw something interesting on the intro screen -- the PhysX logo.
Now it's important to differentiate between CPU PhysX and GPU accelerated PhysX. CPU PhysX is hardware-agnostic on PC and has been a competitor to the Havok CPU physics engine on both PC and consoles for years. GPU accelerated PhysX has only run on PCs with Nvidia graphics chips and is touted as a graphics feature wherever it shows up.
My question is, if they're going to the extent of putting the PhysX logo at the start of the game, does Octodad's PhysX implementation go beyond CPU physics all the way to GPU acceleration? The PS4 would appear to have the compute muscle to try a little GPU acceleration of PhysX, but as we all probably know, it's an AMD GPU inside the PS4. But with programmers having more direct access to that GPU than on PC, could it be that the developer Young Horses Inc. and Nvidia have figured out how to make GPU accelerated PhysX work?
Now it's important to differentiate between CPU PhysX and GPU accelerated PhysX. CPU PhysX is hardware-agnostic on PC and has been a competitor to the Havok CPU physics engine on both PC and consoles for years. GPU accelerated PhysX has only run on PCs with Nvidia graphics chips and is touted as a graphics feature wherever it shows up.
My question is, if they're going to the extent of putting the PhysX logo at the start of the game, does Octodad's PhysX implementation go beyond CPU physics all the way to GPU acceleration? The PS4 would appear to have the compute muscle to try a little GPU acceleration of PhysX, but as we all probably know, it's an AMD GPU inside the PS4. But with programmers having more direct access to that GPU than on PC, could it be that the developer Young Horses Inc. and Nvidia have figured out how to make GPU accelerated PhysX work?