[OC3D.net] Nvidia making GameWorks Source Code Publicly available

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Feb 19, 2009
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Which nVidia already has. Which means that the playing field will finally be level.

There's one thing you should have learnt, never to trust paper specs when it's from official documentation, let alone from Anandtech's indirect claim of such. They havent even fixed their Async Compute article with it's false claims about NV GPU capabilities. :/
 

Headfoot

Diamond Member
Feb 28, 2008
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Nvidia is well known for using the latest and greatest techniques on their closed software, just like when they opted for x87 in their CPU PhysX.

Yeah, no. But keep trying. It is entertaining see you fail at trolling every single time.

I'm definitely part of the problem. When Bethesda launched Skyrim it didnt use SSE at all and my phenom II 940 couldnt keep up, so I bought a 2500k and overclocked it. Then they patched it in.

Then when Fallout 4 released my 2500k/ddr3 1600 couldnt keep up on max settings so I bought a 5820k and overclocked it. As I understand it they're slowly improving performance.

I expect to buy a new CPU again when Elder Scrolls 6 comes out
 

Piroko

Senior member
Jan 10, 2013
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Just read this article:
http://www.theregister.co.uk/2016/03/23/npm_left_pad_chaos/
A couple of hours ago, Azer Koçulu unpublished more than 250 of his modules from NPM, which is a popular package manager used by JavaScript projects to install dependencies.

...

Unfortunately, one of those dependencies was left-pad. The code is below. It pads out the lefthand-side of strings with zeroes or spaces. And thousands of projects including Node and Babel relied on it.

With left-pad removed from NPM, these applications and widely used bits of open-source infrastructure were unable to obtain the dependency, and thus fell over. Thousands, worldwide. Left-pad was fetched 2,486,696 downloads in just the last month, according to NPM. It was that popular.
So, code was revoked without prior warning [by an individual this time] and from one minute to another a substantial amount of software projects had builds that would fail. That is why licenses can make or break adoption.
 

garagisti

Senior member
Aug 7, 2007
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Typical smokescreen PR. Really shameful move, to say they are going Open Source.. just don't look at the fineprint, cos it's not.
I don't even blame Nvidia, or Apple which is also given to shenanigans. They know that people will lap it up, and they usually do.
 

Headfoot

Diamond Member
Feb 28, 2008
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Typical smokescreen PR. Really shameful move, to say they are going Open Source.. just don't look at the fineprint, cos it's not.

EDIT: looks like you have to be on their list to look at the repo so I cant see it as im not registered with them
 
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amenx

Diamond Member
Dec 17, 2004
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I couldn't get source code.

https://github.com/NVIDIAGameWorks/HairWorks

You need EULA License to get source code.Nice Pr Nvidia.What kind of Open source is it when This says Open? You want TressFX? here :

https://github.com/GPUOpen-Effects/TressFX/
From poster @ guru3d:

I get what he means though, people are making it sound like source is freely open on Github. You have to register to GameWorks Developer Program (I did this part a long time ago) then you have to apply for access for the code itself. The process seems automated though as I was approved instantly.
 

Elixer

Lifer
May 7, 2002
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From poster @ guru3d:

What is your point?
https://developer.nvidia.com/programs/gamedev/register is where the current license is, and even if this is automated, it still ties your hands, unlike the MIT license that AMD is currently using.

Right now, nvidia's license falls into this
Restrictions on use of a software ("use restrictions") are generally unacceptable according the FSF, OSI, Debian, or the BSD-based distributions.
600px-Floss-license-slide-image.png


It still is a wait and see on what they will finally end up doing.