In the process of upgrading again to the new Intel CPUs. Question is whether I go cheaper and overclock more. Or spend more and don't overclock at all.
In the past, although I've been able to overclock successfully for most things, there always appeared to be a few games that, despite stability with everything else, would always fail even if the CPU was overclocked a little bit.
Unreal Tournament and UT2004 seemed to be such games. These would hang or crash at the slightest OC adjustment. Since then, I haven't overclocked much, but only because of concern that some software might be so CPU dependent (like UT), that overclocking messes with the software somehow.
My question now is whether people are currently having any OC problems with specific games, or are the newer game engines better able to handle OC? Overclocking is great, but if I get one game crash associated with it, I'd revert back to the default settings in a heartbeat.
In the past, although I've been able to overclock successfully for most things, there always appeared to be a few games that, despite stability with everything else, would always fail even if the CPU was overclocked a little bit.
Unreal Tournament and UT2004 seemed to be such games. These would hang or crash at the slightest OC adjustment. Since then, I haven't overclocked much, but only because of concern that some software might be so CPU dependent (like UT), that overclocking messes with the software somehow.
My question now is whether people are currently having any OC problems with specific games, or are the newer game engines better able to handle OC? Overclocking is great, but if I get one game crash associated with it, I'd revert back to the default settings in a heartbeat.