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Oblivion is still an awesome game.

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It's fine if you've never played a modded PC version, which was my issue. What they say is true... ignorance is bliss. I had mods on which ensured the guards wouldn't magically know what bad thing you did even though nobody saw it, I had one that made it so everything didn't level up with you, and a mess of other stuff. Trying to play the game without those again is frustrating at best, and completely unplayable for some (like me).
For the pc version thats all i used as well as the unoffical patches and ui mod. Game is still great. I don't care for those over haul mods.
 
For the pc version thats all i used as well as the unoffical patches and ui mod. Game is still great. I don't care for those over haul mods.

Without them, the game is unplayable for me. The leveling system and scaling is atrocious.

Enjoy your bandits asking for 100 gold when they are wearing armor worth 200,000.

Also enjoy your non-beneficial leveling :awe:
 
Without them, the game is unplayable for me. The leveling system and scaling is atrocious.

Enjoy your bandits asking for 100 gold when they are wearing armor worth 200,000.

Also enjoy your non-beneficial leveling :awe:


Never had a issue with it and ive played though it 2-3 times. The only thing that pisses me off are the bogus ass guards that catch you even though they don't even see you doing the act.
 
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Never had a issue with it and ive played though it 2-3 times.

Then you are either blind or never got very far.

I can honestly not believe that you have played through the game 2-3 times and not seen the flaws with the games leveling and scaling mechanics, setting, quests, AI, NPC faces and dialog and actions, lack of variety of monsters, lack of variety of weather, and the other thousand issues Oblivion has.

Its sad when I see people playing vanilla Oblivion. Especially when they advise other players to "stay at level 1 because that makes the game the easiest".

I want to show them the light, but they won't look!
 
Then you are either blind or never got very far.

I can honestly not believe that you have played through the game 2-3 times and not seen the flaws with the games leveling and scaling mechanics, setting, quests, AI, NPC faces and dialog and actions, lack of variety of monsters, lack of variety of weather, and the other thousand issues Oblivion has.

Its sad when I see people playing vanilla Oblivion. Especially when they advise other players to "stay at level 1 because that makes the game the easiest".

It's like I want to show them the light, but they won't look!

Never said the game didn't have issues. Its just not that big of a deal to me. oh yeah there is a difficulty slider also fyi.
 
Never said the game didn't have issues. Its just not that big of a deal to me. oh yeah there is a difficulty slider also fyi.

I use mods to make the game more difficult. Why would I use the difficulty slider? Not to mention the difficulty slider is implemented HORRIBLY, like most other things in OB.

I also use mods the make the leveling system not retarded.
 
Yes, it is good for me. It makes the experience so much better 🙂

Yeah, I think you mentioned that. 😉

Which mods do you use then? Interested to see if maybe they change my mind unless i already used them
 
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Yeah, I think you mentioned that. 😉

Which mods do you use then? Interested to see if maybe they change my mind unless i already used them

Last time I played I used at least 30+.

The most game changing ones were OOO and MMM

There was a bunch of smaller mods that added better looking people, over 1000 NPC faces, realistic weather, better combat, open towns, better UI, better animations, and some other stuff I can't remember.

Ill take a look through my mod folder if you are interested. I kept most of the mods incase I wanted to play oblivion again. There is also a basic flowchart somewhere around here...
 
The realistic weather, better combat and open towns sounds nice. What does it change about the towns? Gonna have to wait as my 5850 is going thru rma with xfx.
 
I didn't like the open towns too much. Combined with higher rez textures and improved towns and such it became one stuttering mess on load. Realized I didn't really care much at all if towns are open or not. Higher rez textures on the other hand I did appreciate a lot.
 
So I've played a lot of Oblivion, but what is "broken" about the leveling? I never had a problem with it personally.

I love getting my Sneak ridiculously high. Earlier I was playing one of the Dark Brotherhood quests where you can't be seen at all or you fail. So I was sneaking around the dungeon and got an email I had to reply to, so I sat down my controller and started replying (forgetting to pause of course). The next thing I know, I look over and there are enemies patrolling up and down the hallway I'm crouched in, walking within a foot of my character and not detecting me.
 
The entire game system is flawed. How can I be the leader of the mage's guild without being a mage? Wtf?

The leveling system makes it pointless to level because everything scales with you. There are no places you can't do at level 1...

I think there are 4 unique items in Oblivion, as opposed to the 30 or so in Morrowind.

Dungeon crawling is not worth the effort.

And horse armor...
 
The entire game system is flawed. How can I be the leader of the mage's guild without being a mage? Wtf?

The leveling system makes it pointless to level because everything scales with you. There are no places you can't do at level 1...

I think there are 4 unique items in Oblivion, as opposed to the 30 or so in Morrowind.

Dungeon crawling is not worth the effort.

And horse armor...

Well you have to be a mage to some degree to do anything Mage's guild because you aren't allowed to join unless you have at least one magic skill above a certain level, I can't remember what.

You can't beat the game at level 1. No Deadric shrine quest can be done below level 2 and you have to sacrifice a daedric object to beat the main storyline.

There's at least 12 unique items as there are 12 daedric shrine quests. In addition to that you get several unique items on the guild quests. Now it is true that Morrowind has several random find objects that are just lying around in random locations, but in truth I didn't feel that added enough to worry about.

I had no problem with scaling or leveling because I spend the game munchkining out my character so that everything is easy as hell no matter what. I found that having a 200 armor rating (full daedric gives you 85), 100% spell resistence, and a quick change of rings and amulets to go to 100% chameleon was just a fun way to over do it.

Now I admit it could be fun to have a few randomly occurring baddies that I have to worry about, but with the Broken Steel mod in FO3 I was quickly tired of Albino radscorpions at level 30 still being a giant pain in the ass.
 
So I've played a lot of Oblivion, but what is "broken" about the leveling? I never had a problem with it personally.

I think the biggest complaint comes from the type of gamer who thinks that they should be rewarded for leveling, or in other words, that the game should be easier when you take the time to level. This is not necessarily true in Oblivion since the monsters scale up with you. People complained about the same thing in FF8 IIRC. To each their own I guess.

My (minor) complaint stems from the fact that I'm a perfectionist, and if you know how the leveling system works, in order to maximize your stats you have to level certain non-primary skills a certain amount in order to get the max bonuses at level up. I forget what the formula was but I think to get the option to increase a stat by +5, you had to level up a skill in that stat's "family" by 10 before leveling up. Which kinda made things a hassle and detracted from the gameplay experience.

If you were ignorant of stat bonus system and you picked primary skills that level up really fast (like alchemy), you can really nerf your character in end-game, which is kind of annoying.

Also, it was kind of counter-intuitive that in order to play the game efficiently, you had to pick primary skills that leveled up really slow and only leveled up when you wanted them to, for the aforementioned reasons. I remember that my power characters always had acrobatics as a primary skill. When I was ready to level up, I would just jump up and down in a corner until I gained enough points to level. Thus, a lot of my custom classes looked like acrobatic, charismatic, merchants or some crap like that, when in fact they had 100s in all the major combat categories.

All in all, vanilla Oblivion had some pretty stupid gameplay mechanics, but even vanilla Oblivion was a pretty good game. Even though I had it on PC and I knew about the mods and what they did to make the game better, I never bothered to try them out because I couldn't be bothered.
 
It isn't the rewarded for leveling mentality, it is the there is no reason to dungeon crawl because bandits will all have the good loot anyway. Also, there is no reason to bother worrying about if this particular area is too advanced for you, because it isn't EVER.

There is nothing that can't be done without leveling to 2 (didn't know about the daedric rune level requirement before). But you get the picture... What is the point of a game if the difficulty doesn't slow down for easy mobs for your level?

If you want a game where leveling was done right, play Demon's Souls.
 
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