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Oblivion Crashes......a lot

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has anyone else tried to rename that file?? And had good results with it?What is the file for , and why is it that it would cause crashes?
 
I'm getting intermitant crashes and my windows search didn't find the mpeg2dmx.ax file. Any idea where it is?

The answer may just be that the game needs a serious patch. There are lots of complaints about crashes on the forums and overclocking is just not as common as you'd think outside anandtech land.

I can play for an hour and the game works flawlessly. The next time, I'm freezing every five minutes. I'll try running everything at stock and do another defrag and check disc and see if that helps.
 
I don't get very many crashes, but there is a Quicksave one that really annoys me, I hit F5 and the screen goes black and I have to restart the game, and of course the Quicksave file is corrupted 🙁 Still, this has only happened maybe 3 or 4 times in 100 hours, otherwise I just get the crash on exit.
 
I'm only 12 hours into Oblivion with a slight (2.0Ghz > 2.3Ghz) overclock on my Opteron 170 and X1900XTX (6.4 Cat's w/ Chuck patch). I've got the details turned up and further view enabled (9 I believe?). It does get choppy outdoors sometimes but it's beautiful and so far 100% stable. No crashes, lockups, black screens, or errors on exit. The only 'bug' I saw so far was a slaughterfish flipping around on land that I couldn't kill. I had to 'push' it away from the area that had a cot so I could rest.
 
I was getting the odd crash now and then with HDR on in my early days,now I'm using just AA with Bloom and everything is rock solid.
 
Originally posted by: Zebo
Sounds like overclock in sig is'nt really stable. Loop 3dmark and prime for four hours and see.

Don't you think I would have done that when I was overclocking it to begin with? I went ahead and did it again though for safe measure. Stable

Originally posted by: allies
search your computer for this file:
mpeg2dmx.ax
and rename it to mpeg2dmx.ax.old
solved my problems.

I couldn't find that file either

q]Originally posted by: munky
Oblivion heats up the video card like no other game, and it may be causing your x1900xtx to overheat. I had my x1900xt flashed to xtx specs, and it could run 3dmock all day, but when I ran Oblivion, I also had it crash every 10-20 minutes until I flashed it back to xt specs. Try manually setting your video card fan to higher speed, and see if it solves the crashing. Note that Oblivion is still buggy, and it sometimes crashes to the desktop with a "program must close" error message for no apparent reason, but if it freezes and/or the screen turns black, then it's your card overheating.[/quote]

The card doesn't ever go above 64 C with it maxed in the CCC (690, 800). It is kept cool.

I have found out the problem though. Turns out Oblivion really doesn't like overclocking. I reset my CCC overclocks back to stock and it runs just as good without the freezing crashes. 😕 I don't get it but hey, whatever enables me to play it for longer than 20 min or less at a time.

Thanks for the suggestions guys.
 
Originally posted by: josh6079
Thanks for all of the advice guys. I'm going to try all of them and see what happens. I'll post back with any results.

I have heard the chuck patch is not stable btw.
 
Running everything at stock speeds (video, CPU, RAM) seems to have solved the problem.

Weird because I'm prime95 stable on my latest overclock for twelve hours. I think the game is just hyper-sensitive.

"Oblivion--the new benchmark champion for stablity testing.":disgust:
 
Originally posted by: Woofmeister
Running everything at stock speeds (video, CPU, RAM) seems to have solved the problem.

Weird because I'm prime95 stable on my latest overclock for twelve hours. I think the game is just hyper-sensitive.

"Oblivion--the new benchmark champion for stablity testing.":disgust:

MY O/C is no problem . . . However, i had 'Windbond Hardware Doctor' monitoring my system . . . as usual . . . and would get regular crashes . . . OTOH with it disabled, i played for TEN straight hours with only ONE crash.
:Q
 
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