NWN2 1.21 Patch goes live

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Notes

Neverwinter Nights 2 Game Update 1.21 Patch Notes
November 5, 2008

The following list contains the majority of fixes and features added in the 1.21 Game update. All spoilers for Storm of Zehir have been removed from this list.

Bug Fixes

General
* Item costs in the game should match the costs in the toolset.
* Party members that have wands with 0 charges will now attack and use spells normally.
* When dropping an item, characters will now use the appropriate "drop" animation.
* Fixed an issue with opening two bags at once. You will now only be able to open one bag.
*The tool tip for the Player Chat menu item will now say Player Chat.
* Fixed an issue that caused freecam (console command) to not work properly.
* Made several corrections to the Doomgude class description.
* Snake's Swiftness, Mass will now affect the entire party.
* Hellfire Shield should now play an appropriate sound effect when activated.
* Hellfire Blast should now play an appropriate sound when activated.
* The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield.
* Weapon Focus: Warmace will now be available to all qualified characters.
* The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game.
* Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated.
* When the game is paused, a much more noticeable message is displayed.
* Aura of protection will no longer provide "No Stacking" feedback.

Toolset
* Item costs in the toolset should match the costs in game.
* Changing checkboxes with multiple objects selected will no longer cause the toolset to crash.
* Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash.
* Fixed an issue where resizing a creature may not have resized the collision spheres.
* Fixed an issue where the creature cache was not working properly.
* Dropdowns generated from 2DAs will no longer start with the wrong row selected.
* Redesigned the fields associated with setting Tints to no longer be collapsed controls.
* Fixed an issue that caused light and sound spheres to not render at their proper size.
* Fixed an issue that caused ceiling tint changes to not show up in the toolset.

New Features

General
* Playable races now have a proper stealth animation.
* Added in the AI functionality from TonyK's AI.
* In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally.

Toolset
* Added properties associated with the overland map, including camera positioning and the flag to mark the area as an overland map.
* Added camera positioning functionality settings in the area properties to support overland maps created by the community.
* Added a flag in the area properties to set an area to be an overland map.
* Added Campaign flags for Unrestricting NPC level ups (Lets them chose any class at level up)
* Added Campaign flags for Conversation Distance limit override.
* Added Campaign flags to turn off party-control character swapping for dialogs on a global level.
* Added Campaign flags to enable Party Creation and setting what the size of the party should be.
* Added Campaign flags to toggle the new death system.

Scripting
* PlaySound() now takes an optional parameter: bPlayAs2D. This parameter will default to FALSE. Setting this parameter to TRUE will force the engine to play the sound you specified as a 2D sound rather than 3D Positional audio, regardless of what the engine would normally do before.
* BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing.
* Added a script function SetScrollBarValue()
* Added a script function SetPause()
* Added a script function GetPause()

Additional items that will be int he patch, but are not listed int he patch notes are:

* Added in the authentication system to support the Adventure Pack system.

* Fixed issues that would cause the Arcane Scholar of Candlekeep to crash on transition if they had certain items or metamagic spells in the quickbar.

* Use Magic Device will no longer supersede a character's caster class or level, when that caster level is higher than the UMD skill.

* Fixed an issue that caused high level items to be used when a character had a single point in Use Magic Device.
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
106
Does this patch make playing a Warlock interesting?

no?....didnt think so.

i find myself always playing a Sorcerer because i have to have my buffs on all the time (stone skin, protections, resistences) plus i just love to pump Persuade with my high Charisma. so i tried going Warlock for MotB, it was "nice" but i didnt like that fact that i had only 5-6 abilities to chose from. I guess that's just D&D rules.

the prestiege classes didnt really appeal to me, so maybe i'll go Bard for SoZ.
 

nosfe

Senior member
Aug 8, 2007
424
0
0
i went from sorc to spirit shaman in the first expansion; it was nice to be able to spam AoE spells without worrying about friendly fire(hardcore difficulty)
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I usually play a Ranger, or a Fighter/Rogue combo myself. SoZ officially launches today, we'll see how long Gogamer.com takes to ship it out.
 

oddyager

Diamond Member
May 21, 2005
3,398
0
76
Well I played it for a few hours over the weekend and so far I am a bit disappointed with it. Aside from some serious bugginess (for example, the voice over sound is barely audible when playing multiplayer) the game feels like rushed content and the story is lackluster and not very engaging. The cohorts you can hire/find are utterly void of personality and there isn't much of a way quests that are available. In fact in some of the towns and villages you can't even walk in them. You are just presented the option to go to Building A, or go to Building B. The new overland map was a nice touch but the number of encounters that spawn are utterly ridiculous. I think that had more to do with the size of the world, being it is so small, they wanted to just bump the encounter rate to make it seem longer/larger.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Bumpitty.

Just got the patch. I must say I'm impressed. I didnt think they could screw it up any worse but they did.

Now I've got a stupid little attachment to my shortcut menu that I cant get rid of or move seperately.
And the AI somehow got even more annoying. Now my PC's do whatever the hell they want regardless of what I say. They cant walk around obstacles if their lives depended on it (which they often do) and Ammon Jerro is even MORE likely to get distracted while trying to disable the Dark Reavers with his special scroll.
The final assault on the dark fortress is an even more painful mess than ever before.

Seeing as how the game gets more irritating each time I play, and I lost interest with Mask of The Betrayer after about 20 minutes, should I even bother getting Storm of Zehir?

On a completely unrelated subject, do they have any plans to convert this thing to 2D and get it right?