- Feb 23, 2001
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The main thing I am wondering about it the image quality.
Anand wrote an article (which I cannot find) showing how the Geforce 3 essentially made the entire picture blurry for its method of anti-alaising. He showed that when you enable anisotropic filtering it made the picture much sharper. Now, what confused me was this. Was this with all the methods of anti-alaising the GF3 had (2x quincunx and 4x) or was it just quincunx?
I havn't really seen any in-depth articles about the accuview anti-alaising the Geforce 4 has.
Can anyone shed some light on this issue?
Anand wrote an article (which I cannot find) showing how the Geforce 3 essentially made the entire picture blurry for its method of anti-alaising. He showed that when you enable anisotropic filtering it made the picture much sharper. Now, what confused me was this. Was this with all the methods of anti-alaising the GF3 had (2x quincunx and 4x) or was it just quincunx?
I havn't really seen any in-depth articles about the accuview anti-alaising the Geforce 4 has.
Can anyone shed some light on this issue?
