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NVIDIA & Unity Partner to Bring GameWorks (Starting with VR Works & Ansel) to Developers

http://wccftech.com/nvidia-unity-partner-vr-works-ansel/
I would love to see System Shock remake in VR.
interesting read.

"Considering that Unity is perhaps the most popular game engine (the company touts that 770 million gamers have played games made with their engines, though many of those are mobile titles), this could be a clever move.
From its side, Unity is betting heavily on VR. At Unite LA, the company announced support for Google Daydream in the 5.6 version of the engine; a new video player with support for 360° VR videos and smooth 4K playback; an open source, fully extensible VR authoring tool called EditorVR that will be available next month"
 
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Interesting bit:

Having NVIDIA VRWorks supported native in Unity improves two critical components for our product, Performance and Latency. VRWorks features will allow our developer community to build world class augmented reality experiences on the Meta platform.
 
"VR SLI provides increased performance for virtual reality apps where multiple GPUs can be assigned a specific eye to dramatically accelerate stereo rendering. With the GPU affinity API, VR SLI allows scaling for systems with more than 2 GPUs"

https://developer.nvidia.com/vrworks


"To begin with, select VR partners are getting early access to a version of the Unity engine which sports native VR Works support, with features like VR SLI, Multi-res Shading, Lens Matched Shading, and Single Pass Stereo available."
 
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