NVIDIA’s Press Release:
Game Ready Driver Optimized for DX12
NVIDIA also revealed an upcoming Game Ready Driver optimized for DirectX 12 games. The company refined code in the driver and worked side by side with game developers to deliver performance increases of up to 16 percent on average across a variety of DirectX 12 games, such as Ashes of the Singularity, Gears of War 4, Hitman, Rise of the Tomb Raider and Tom Clancy’s The Division.(1)
Since the first launch of its Pascal™ architecture — the world’s most advanced DX12 GPU family, including the performance-leading GeForce GTX 1080 Ti® and GTX 1080 GPUs — NVIDIA has continuously improved DX12 game performance through releases of Game Ready drivers. The drivers are timed with the release of the latest games by leading partners.
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For all the flak NVidia has gotten about their DX12 performance on these forums, I thought I'd post this
This driver might turn out to be the DX12 version of the now mythical 337.xx driver which sent DX11 performance through the roof, and gave NVidia the edge in BF4 despite running on the DX11.1 path whilst AMD had the benefit of using Mantle, a low level API.
I'm sure the cynical among you will wonder why they haven't released this before, but I'm nearly certain it's due to the development time required. Some things just take a lot of time, ie the driver command lists for DX11 which took nearly two years to implement.
