- Jul 19, 2006
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Originally posted by: ja1484
Nvidia's been making good business decisions for a while now. Guess it was high time for a screw up.
Originally posted by: ja1484
Nvidia's been making good business decisions for a while now. Guess it was high time for a screw up.
Originally posted by: Cookie Monster
Although i doubt all these "physics" will become a standard anytime soon though.
Originally posted by: Cookie Monster
First off, this would pretty much be the end of the "PPU". Ive always thought the idea of Physics Processing Unit was quite unpractical because with the introduction of dual/quad and later octo core CPUs, not to mention GPUs could also do the same tasks as the PPU, its future has always been bleak.
Originally posted by: Aberforth
Originally posted by: Cookie Monster
First off, this would pretty much be the end of the "PPU". Ive always thought the idea of Physics Processing Unit was quite unpractical because with the introduction of dual/quad and later octo core CPUs, not to mention GPUs could also do the same tasks as the PPU, its future has always been bleak.
You are 100% right, I always thought the same thing too... but the question is for how long? for how long the cpu cores can be utilized to simulate physics of a game? you think the moore's law can be applied forever? No. The 45 nm fabrication itself is the biggest step by intel, for how long do you think Intel can reduce the size of a chip? Let's assume if they fitted 16 cores one day...then we'd have global warming protesters stamping on it. There comes a point where technology cannot advance further without more advanced alternatives. I think this move is Nvidia's strategy to stay in the business for a looong time because their technology is starting to show it's true colors already and they have to make a decision.
Originally posted by: munky
Great. I think this will provide another bullet point on the marketing slides for all the reasons to adopt triple SLI and all that. But in practical terms, I don't see this technology going anywhere.
NVIDIA to Launch SLI² in 2009
FOR IMMEDIATE RELEASE
SANTA CLARA, CA ? FEBRUARY 5, 2008?NVIDIA (Nasdaq: NVDA), the world leader in visual computing technologies and the inventor of the GPU, today announced it's SLI-2 initiative, to come to market in early 2009. SLI² (Selling Lotsa Inventory²) is a new gaming system standard designed around multiple add-in cards required to do just one job.
"We realized that enthusiasts are some really gullible creatures after we launched SLI" stated Jen-Hsun Huang, president and CEO of NVIDIA. "Why create new chips when you can sell twice as many boards? Then, even better, put two chips on the same PCB, and sell them that a couple months later. These people don't have girlfriends to spend money on, so we fill the gap with graphics processors, physics processors...pretty much anything that creates more realistic boobs in the next Tomb Raider game."
"NVIDIA is the perfect fit for us. We aren't really selling a damn thing right now." said Manju Hedge, co founder and CEO of AGEIA. "Jen-Hsun came to us and said 'How would you like to actually make some money, you failures at life?' It sounded like a really good strategy to us." said Hedge. "We like money. And Lattes."
Nvidia's recent acquisition of AGEIA was the first step in laying the groundwork for their new SLI² standard. The design of the new protocol calls for a massive number of add-in card based processors to enhance gaming on the PC.
"The computer industry is moving towards a heterogeneous computing model, combining a flexible CPU and a massively parallel processor like the GPU to perform computationally intensive applications like real-time computer graphics," continued Mr. Huang. "NVIDIA's goal is to further this aim. Hell, pretty soon we're going to have the market wired to where you need two graphics cards to play Solitaire. Our goal for Q1 2010 is a hojillion-smillion units moved."
"Graphics? You need two cards. At least." Said Derek Perez, head of Nvidia's US Public Relations Dept. "Physics? Another card. Sound? Card. We actually have some partners in the 'The Way It's Meant To Be Played' program creating some Nvidia-exclusive titles that will require an add-in board for each key of the keyboard you want to bind to a control." He continued. "Bend over and lube up."
More details about SLI² will be provided during NVIDIA's quarterly conference call, to be held on Wednesday, February 13, 2008 at 2:00 PM, Pacific Time. The Company's prepared remarks will be followed by a question and answer period, which will be limited to questions from financial analysts and institutional investors. To listen to the conference call, please dial 212-231-2901; no password is required. The conference call will also be webcast live (listen-only mode) at the following Web sites: www.nvidia.com and www.streetevents.com.
Originally posted by: ja1484
I have a hard time believing Ageia could do it better than Nvidia could with their own proprietary technology if they really wanted to. Then again, NV's proprietary moves have never shaken the industry up much either. I think they need to stick to what they do well: Build a kickass processor for an application already in wide use. I think Nvidia could do very very well if they got into discrete sound cards, for example. God knows Creative needs some competition in that area.
Besides, Nvidia already bought Ageia once before. It was called 3DFX then, and the core "talent" of engineering they acquired from that merger was responsible for NV30. Not exactly Nvidia's brightest moment.
I think the big mistake here is Nvidia assuming there's a market for hardware physics processing. Maybe, but not at the prices Ageia has been asking, especially not for the pathetic results all that money gets you.
Originally posted by: ja1484
Originally posted by: munky
Great. I think this will provide another bullet point on the marketing slides for all the reasons to adopt triple SLI and all that. But in practical terms, I don't see this technology going anywhere.
Nah, we're seeing the very early seeds of Nvidia's upcoming SLI-2 architecture, as seen here:
NVIDIA to Launch SLI² in 2009
FOR IMMEDIATE RELEASE
SANTA CLARA, CA ? FEBRUARY 5, 2008?NVIDIA (Nasdaq: NVDA), the world leader in visual computing technologies and the inventor of the GPU, today announced it's SLI-2 initiative, to come to market in early 2009. SLI² (Selling Lotsa Inventory²) is a new gaming system standard designed around multiple add-in cards required to do just one job.
"We realized that enthusiasts are some really gullible creatures after we launched SLI" stated Jen-Hsun Huang, president and CEO of NVIDIA. "Why create new chips when you can sell twice as many boards? Then, even better, put two chips on the same PCB, and sell them that a couple months later. These people don't have girlfriends to spend money on, so we fill the gap with graphics processors, physics processors...pretty much anything that creates more realistic boobs in the next Tomb Raider game."
"NVIDIA is the perfect fit for us. We aren't really selling a damn thing right now." said Manju Hedge, co founder and CEO of AGEIA. "Jen-Hsun came to us and said 'How would you like to actually make some money, you failures at life?' It sounded like a really good strategy to us." said Hedge. "We like money. And Lattes."
Nvidia's recent acquisition of AGEIA was the first step in laying the groundwork for their new SLI² standard. The design of the new protocol calls for a massive number of add-in card based processors to enhance gaming on the PC.
"The computer industry is moving towards a heterogeneous computing model, combining a flexible CPU and a massively parallel processor like the GPU to perform computationally intensive applications like real-time computer graphics," continued Mr. Huang. "NVIDIA's goal is to further this aim. Hell, pretty soon we're going to have the market wired to where you need two graphics cards to play Solitaire. Our goal for Q1 2010 is a hojillion-smillion units moved."
"Graphics? You need two cards. At least." Said Derek Perez, head of Nvidia's US Public Relations Dept. "Physics? Another card. Sound? Card. We actually have some partners in the 'The Way It's Meant To Be Played' program creating some Nvidia-exclusive titles that will require an add-in board for each key of the keyboard you want to bind to a control." He continued. "Bend over and lube up."
More details about SLI² will be provided during NVIDIA's quarterly conference call, to be held on Wednesday, February 13, 2008 at 2:00 PM, Pacific Time. The Company's prepared remarks will be followed by a question and answer period, which will be limited to questions from financial analysts and institutional investors. To listen to the conference call, please dial 212-231-2901; no password is required. The conference call will also be webcast live (listen-only mode) at the following Web sites: www.nvidia.com and www.streetevents.com.