[Nvidia] The Witcher 3: Is your system ready - Nvidia official system requirements

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96Firebird

Diamond Member
Nov 8, 2010
5,742
340
126
Disable hairworks in the settings, VOILA! All the value-added features are just that, value-added. If they don't run well, don't use 'em.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
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AMD can optimize it through the driver.

You should try and troll and bait in a more intelligent fashion.

I dont troll. If you dont like the performance impact you can disable it. Without HBAO+ and Hairworks it is the same game you get on the console.

That Hairwork isnt optimized for AMD should not be a suprise to anybody. nVidia is developing and integrating it into games.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
AMD can optimize it through the driver.



I dont troll. If you dont like the performance impact you can disable it. Without HBAO+ and Hairworks it is the same game you get on the console.

That Hairwork isnt optimized for AMD should not be a suprise to anybody. nVidia is developing and integrating it into games.

No, AMD cannot optimize it through the driver as they do not have access to the source code.

nVidia does have access to TressFX as its open source. Gameworks is closed source.

And from the demo shown the other day, even a 980 cannot run with hair works on at 1080P without dropping FPS to the teens.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
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The driver sees every call. They can optimize every line of code without having access to it. Otherwise the game wouldnt start...
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
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No, AMD cannot optimize it through the driver as they do not have access to the source code.

nVidia does have access to TressFX as its open source. Gameworks is closed source.

And from the demo shown the other day, even a 980 cannot run with hair works on at 1080P without dropping FPS to the teens.

Well probably most accurately, the best AMD's driver team can do is try their book of standard optimizations/driver level code replacement and see what works. (Aka throw spaghetti at the wall and see what sticks). Maybe get some hints that walk the line of the NDA from the developers. I'm sure they'll make some progress but no doubt its significantly more difficult and has less potential than if they had source access, for sure.

And those 2013 images looks a billion times better than the release images. Draw call bottleneck? The lighting, shadows look good (not great) in the 2015 but the object density is way down and a lot less post process and mist. DX12 can't come fast enough imo
 
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monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
So this won't run well on a lower end amd gpu or apu, great! Won't buy it until it's $5 on steam summer sale
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
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Also, what in the world happened with those graphics?

The game has been stripped bare out of a need to optimize according to the devs, others are calling it downgraded. Another example is the promised tessellated water has been removed for scripted effects: http://gfycat.com/ComfortableEvergreenDiscus

Ambient occlusion was also disabled for vegetation/grass etc. to improve performance. The game went from an expected graphics powerhouse to a cross-platform XBONE/PS4/PC game that has a few extra sliders added on PC that apparently require TitanX SLI/980 SLI to even run :D

You can't blame them, the game would of put them out of business had it been PC only, but it's a shame that there is nothing special there on the visual front. I've been finishing off DA:I this week and it looks better than the PC gameplay videos for Witcher 3 I've seen.
 

Final8ty

Golden Member
Jun 13, 2007
1,172
13
81
Disable hairworks in the settings, VOILA! All the value-added features are just that, value-added. If they don't run well, don't use 'em.

Yes the same should of been said about TressFX, but its not locked down so NV could optimize for it so you didn't hear a torrent of just turn it off.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
The game has been stripped bare out of a need to optimize according to the devs, others are calling it downgraded. Another example is the promised tessellated water has been removed for scripted effects: http://gfycat.com/ComfortableEvergreenDiscus

The water is still geometry and uses tessellation...
This tessellation prowess also proves useful out on The Witcher 3: Wild Hunt’s dangerous seas, whose waves and ripples are rendered solely through tessellation.
http://www.geforce.com/whats-new/articles/the-witcher-3-wild-hunt-is-your-system-ready
 

.vodka

Golden Member
Dec 5, 2014
1,203
1,538
136
This gameworks crap has to stop. Yeah, it's the way nV does their thing, proprietary or death... but it's doing more harm than good when looking at the bigger picture. TWIMTBP wasn't this bad. Maybe they should learn a thing or two from TressFX and Mantle. Hell, from the way AMD does things.


On the other hand, the 2013 to 2015 comparisons remind me of Watch_Dogs...
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
The game has been stripped bare out of a need to optimize according to the devs, others are calling it downgraded. Another example is the promised tessellated water has been removed for scripted effects: http://gfycat.com/ComfortableEvergreenDiscus

Ambient occlusion was also disabled for vegetation/grass etc. to improve performance. The game went from an expected graphics powerhouse to a cross-platform XBONE/PS4/PC game that has a few extra sliders added on PC that apparently require TitanX SLI/980 SLI to even run :D

You can't blame them, the game would of put them out of business had it been PC only, but it's a shame that there is nothing special there on the visual front. I've been finishing off DA:I this week and it looks better than the PC gameplay videos for Witcher 3 I've seen.

Even being a xbone/ps4/PC only (aka no last-gen 360/ps3 limitation) I would have thought it would look a lot better. I agree with whoever it was at Microsoft that said its wise that developers are targeting better effects per pixel vs having more pixels (e.g. id rather have all settings on and have it run at upscaled 720p on consoles, native on PC, than 1080p60fps on consoles with bad looking in game settings).

Most console players would likely agree and rather have a high-effects 720p upscaled with a good algorithm than 1080p60 with the object and effect density of a 360 game :\
 
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Flapdrol1337

Golden Member
May 21, 2014
1,677
93
91
No, AMD cannot optimize it through the driver as they do not have access to the source code.

nVidia does have access to TressFX as its open source. Gameworks is closed source.

And from the demo shown the other day, even a 980 cannot run with hair works on at 1080P without dropping FPS to the teens.

They can optimise through the driver, you don't need the source for that.

They can't propose a modified code that runs much better on their gpu's, which means hairworks will always run bad on current amd gpu's, as it uses quite a bit of tessellation, and the r9 285 is the only amd gpu that does that well.
 
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Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
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Read again. Waves and ripples. The effects and interactions with the water are scripted. The original promise was fully tessellated water that interacted with the environment. This is also why the blood splatters were removed from the water.

They also removed real time reflections from the water as you can see in the gif: http://gfycat.com/ComfortableEvergreenDiscus

The game is a shadow of the technical powerhouse originally promised.
 

monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
The game has been stripped bare out of a need to optimize according to the devs, others are calling it downgraded. Another example is the promised tessellated water has been removed for scripted effects: http://gfycat.com/ComfortableEvergreenDiscus

Ambient occlusion was also disabled for vegetation/grass etc. to improve performance. The game went from an expected graphics powerhouse to a cross-platform XBONE/PS4/PC game that has a few extra sliders added on PC that apparently require TitanX SLI/980 SLI to even run :D

You can't blame them, the game would of put them out of business had it been PC only, but it's a shame that there is nothing special there on the visual front. I've been finishing off DA:I this week and it looks better than the PC gameplay videos for Witcher 3 I've seen.


Gog seems like a profitable business, why would they go out of business?
 

desprado

Golden Member
Jul 16, 2013
1,645
0
0
This gameworks crap has to stop. Yeah, it's the way nV does their thing, proprietary or death... but it's doing more harm than good when looking at the bigger picture. TWIMTBP wasn't this bad. Maybe they should learn a thing or two from TressFX and Mantle. Hell, from the way AMD does things.


On the other hand, the 2013 to 2015 comparisons remind me of Watch_Dogs...
I am posting this again

We purposely disabled TressFX on NVIDIA cards. We delivered TressFX on AMD hardware as part of our partnership with AMD.

https://steamcommunity.com/app/261760/discussions/2/620700960748580422/

AMD cannot complain because they did the same thing and does matter how many times.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
126
Even being a xbone/ps4/PC only (aka no last-gen 360/ps3 limitation) I would have thought it would look a lot better. I agree with whoever it was at Microsoft that said its wise that developers are targeting better effects per pixel vs having more pixels (e.g. id rather have all settings on and have it run at upscaled 720p on consoles, native on PC, than 1080p60fps on consoles with bad looking in game settings).

Most console players would likely agree and rather have a high-effects 720p upscaled with a good algorithm than 1080p60 with the object and effect density of a 360 game :\

There is a purported interview with one of the devs about why the game has reduced fidelity, it's not confirmed to be genuine though, and the claim is that they had to revamp their goals once they saw the console hardware specs.

They had to adjust everything for the lowest target platform (XBONE).

llr5sid.png



It holds up pretty well if you compare the old gameplay reveals from E3 to the current game. The water effects are gone. If you look at shots in the same areas where there are castles, you can see that the brickwork is not tessellated anymore. The particle effects are significantly reduced; a lot less fog/dust effects and fire effects are not as impressive.
 
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desprado

Golden Member
Jul 16, 2013
1,645
0
0
There is a purported interview with one of the devs about why the game has reduced fidelity, it's not confirmed to be genuine though, and the claim is that they had to revamp their goals once they saw the console hardware specs.

They had to adjust everything for the lowest target platform (XBONE).

llr5sid.png
It has been downgrade though but really do believe that?

Well i have to say one fact is that PS4 never sabotage PC graphic example BF4, DA,BFH,Far cry 4,
Now coming to Xbox one AC U and now Witcher 3.
 
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Final8ty

Golden Member
Jun 13, 2007
1,172
13
81
Developers said that their is no source code given to nvidia for TressFx 2.0 due to partnership with AMD.

Sorry but NV does not need to get the source code for TressFx 2.0 from the developer, they can get it themselves.
But still it should not have been disabled, im going to do some poking around.
 
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Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
There is a purported interview with one of the devs about why the game has reduced fidelity, it's not confirmed to be genuine though, and the claim is that they had to revamp their goals once they saw the console hardware specs.

They had to adjust everything for the lowest target platform (XBONE).

It holds up pretty well if you compare the old gameplay reveals from E3 to the current game. The water effects are gone. If you look at shots in the same areas where there are castles, you can see that the brickwork is not tessellated anymore. The particle effects are significantly reduced; a lot less fog/dust effects and fire effects are not as impressive.

This really brings down my hopes for The Division. Last year's E3 footage on that one looked absolutely fantastic but it was clearly utilizing nearly all of the effects (or similar) listed in that interview transcript --especially the soft particles. Thanks for this info

And here I was hoping we'd have a brief (2-3 year) period where the consoles didn't significantly hold back PC (just a little).

Do we know what resolution and FPS Xbone and PS4 run this at yet?
 
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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
I don't find much of this believable outright, since you can enable stuff in settings for most games, or Ini files. Disabling high textures for example, you can easily just make texture packs like they do for lots of PC games.

To cripple stuff just for PC only features, seems like misquote or misunderstanding. This happened with Skyrim as well, it just turns out builds being shown to people online was old builds not yet RTM.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
126
This really brings down my hopes for The Division. Last year's E3 footage on that one looked absolutely fantastic but it was clearly utilizing nearly all of the effects (or similar) listed in that interview transcript --especially the soft particles. Thanks for this info

And here I was hoping we'd have a brief (2-3 year) period where the consoles didn't significantly hold back PC (just a little).

Do we know what resolution and FPS Xbone and PS4 run this at yet?

I read that resolution is dynamic on the consoles. I can't remember if it's on both of them or just the XBONE. But it adjusts between 1080p and 960p depending on how demanding the scene is.

I'd guess 960p most of the time on XBONE, and less often on PS4.