Originally posted by: hans030390
never heard of rthdribl before...
try 3dmark05 and run it about 3 times in a row
http://www.daionet.gr.jp/~masa/rthdribl/
What is rthdribl ?
Rthdribl is a "Real-time High Dynamic Range Image-Based Lighting" demo. DirectX(R) 9.0 high-precision texture formats and version-2.0 of Pixel Shader represent real-time true HDR rendering.
Technical features of the demo are:
* True HDR (High-Dynamic Range) Rendering
* IBL (Image-Based Lighting)
* Glare Generation (Afterimage, Bloom, Halo, Ghost, and Star)
* Automatic Exposure Adjustment
* Iris shaped Depth of Field blur
* Realistic Motion Blur
* FSAA (Full-Scene Anti-Alias)
* Fresnel Effect (Specular Reflectance) etc.
The Glare, Motion Blur, Fresnel Reflection and Depth of Field effects work properly by rendering with the HDR (see Fig.1-3).
Fig.4 shows the "Automatic Exposure Adjustment".
And Fig.5 images are are variety of the Glare patterns that can be generated in the demo.
These effects are still expensive for real-time rendering like games, but will hopefully be of practical use in the near future.
Enjoy the future real-time rendering!
it's a nice program. the reason i recommend this is that it stresses your gpu memory and core even more than 3dmark05 when all settings are turned up. I use it to test my radeon 9800pro ocs. run it for 8hours overnight ot make sure i've got a stable, permanant oc.
BTW, HDR looks a lot better in this progrma than say AOE3.
My 9800pro struggles to hold 20fps at 10x7 all settings default. when i drop to 2xMSAA(4x default, 16x max), it gos up to 27fps or so.